From 10f5d614e404e97d621bb467fdc3dcd5b0a45b57 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 14 十二月 2018 14:55:55 +0800
Subject: [PATCH] 5398 【前端】【1.4】跨服竞技场开发
---
Core/NetworkPackage/GameNetSystem.cs | 49 +++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 49 insertions(+), 0 deletions(-)
diff --git a/Core/NetworkPackage/GameNetSystem.cs b/Core/NetworkPackage/GameNetSystem.cs
index 65b6daa..6f54a98 100644
--- a/Core/NetworkPackage/GameNetSystem.cs
+++ b/Core/NetworkPackage/GameNetSystem.cs
@@ -88,6 +88,8 @@
public bool isCrossSevering { get; set; }
+ public CrossServerData crossServerData { get; private set; }
+
public GameNetSystem()
{
var gameObject = new GameObject("NetUpdateBehaviour");
@@ -154,6 +156,11 @@
onConnected(ok);
}
});
+ }
+
+ public void UpdateCrossServerData(string ip, int port, byte state)
+ {
+ this.crossServerData = new CrossServerData(ip, port, state);
}
public void SendInfo(GameNetPackBasic protocol)
@@ -241,7 +248,27 @@
var loginModel = ModelCenter.Instance.GetModel<LoginModel>();
loginModel.busy = false;
}
+ }
+ public void DisconnectCrossServer()
+ {
+ try
+ {
+ if (crossServerSocket != null)
+ {
+ crossServerSocket.CloseConnect();
+ }
+
+ crossSeverProtocolQueue.Clear();
+ }
+ catch (Exception ex)
+ {
+ Debug.Log(ex);
+ }
+ finally
+ {
+ CrossServerLogin.Instance.busy = false;
+ }
}
public void Reconnect()
@@ -345,4 +372,26 @@
CrossSever = 2,
}
+ public struct CrossServerData
+ {
+ public string ip;
+ public int port;
+ public CrossServerState crossState;
+
+ public CrossServerData(string ip, int port, byte state)
+ {
+ this.ip = ip;
+ this.port = port;
+ this.crossState = (CrossServerState)state;
+ }
+ }
+
+ public enum CrossServerState
+ {
+ No = 0,
+ Yes = 1,
+ Error = 2,
+ }
+
+
}
--
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