From 14b71c04187ebaba3470ad35319cd104d63a1e98 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期二, 05 三月 2019 19:52:21 +0800
Subject: [PATCH] 6317 【前端】【2.0】场景化单机战斗

---
 Core/MapEditor/Behavior/Bhv_MapTrigger.cs |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/Core/MapEditor/Behavior/Bhv_MapTrigger.cs b/Core/MapEditor/Behavior/Bhv_MapTrigger.cs
index 28d9196..bbf066c 100644
--- a/Core/MapEditor/Behavior/Bhv_MapTrigger.cs
+++ b/Core/MapEditor/Behavior/Bhv_MapTrigger.cs
@@ -85,7 +85,10 @@
             EditorGUILayout.BeginVertical(guiSkin.box);
             EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
             EditorGUI.indentLevel += 1;
-            showDetail = EditorGUILayout.Foldout(showDetail, "  瑙﹀彂鍣↖D:" + id, true, guiSkin.customStyles[3]);
+            showDetail = EditorGUILayout.Foldout(showDetail, "", true, guiSkin.customStyles[3]);
+            EditorGUILayout.LabelField("瑙﹀彂鍣↖D:", guiSkin.customStyles[0], GUILayout.Height(22), GUILayout.Width(70));
+            id = EditorGUILayout.IntField(id, guiSkin.textField, GUILayout.Height(22), GUILayout.Width(60));
+            GUILayout.FlexibleSpace();
             if (GUILayout.Button("鏌ユ壘", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22)))
             {
                 Selection.activeGameObject = gameObject;

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