From 1868bc632a9134b6891d4fc5f427e3f280b9e973 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 18 十月 2018 09:53:30 +0800
Subject: [PATCH] 3335 代码维护,修改通用配置定义类型。
---
System/AssetVersion/InGameDownLoad.cs | 20 ++++++++++----------
1 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/System/AssetVersion/InGameDownLoad.cs b/System/AssetVersion/InGameDownLoad.cs
index 846b897..dba7b55 100644
--- a/System/AssetVersion/InGameDownLoad.cs
+++ b/System/AssetVersion/InGameDownLoad.cs
@@ -454,17 +454,17 @@
return false;
}
- if (GeneralConfig.Instance.inGameDownLoadLevelCheckPoints == null || GeneralConfig.Instance.inGameDownLoadLevelCheckPoints.Count == 0)
+ if (GeneralDefine.inGameDownLoadLevelCheckPoints == null || GeneralDefine.inGameDownLoadLevelCheckPoints.Count == 0)
{
return false;
}
- if (PlayerDatas.Instance.baseData.LV < GeneralConfig.Instance.inGameDownLoadLevelCheckPoints[0])
+ if (PlayerDatas.Instance.baseData.LV < GeneralDefine.inGameDownLoadLevelCheckPoints[0])
{
return false;
}
- if (PlayerDatas.Instance.baseData.LV < GeneralConfig.Instance.inGameDownLoadHighLevel)
+ if (PlayerDatas.Instance.baseData.LV < GeneralDefine.inGameDownLoadHighLevel)
{
if (InGameDownTestUtility.enable)
{
@@ -497,14 +497,14 @@
public bool IsHighLevelPlayer()
{
- if (GeneralConfig.Instance.inGameDownLoadLevelCheckPoints == null
- || GeneralConfig.Instance.inGameDownLoadLevelCheckPoints.Count == 0)
+ if (GeneralDefine.inGameDownLoadLevelCheckPoints == null
+ || GeneralDefine.inGameDownLoadLevelCheckPoints.Count == 0)
{
return false;
}
var level = PlayerDatas.Instance.baseData.LV;
- return level > GeneralConfig.Instance.inGameDownLoadHighLevel;
+ return level > GeneralDefine.inGameDownLoadHighLevel;
}
private void OnPlayerLevelChange(PlayerDataRefresh refreshType)
@@ -513,9 +513,9 @@
{
case PlayerDataRefresh.LV:
var level = PlayerDatas.Instance.baseData.LV;
- var count = GeneralConfig.Instance.inGameDownLoadLevelCheckPoints.Count;
- var lastLevelCheckPoint = GeneralConfig.Instance.inGameDownLoadLevelCheckPoints[count - 1];
- if (GeneralConfig.Instance.inGameDownLoadLevelCheckPoints.Contains(level) || IsHighLevelPlayer())
+ var count = GeneralDefine.inGameDownLoadLevelCheckPoints.Count;
+ var lastLevelCheckPoint = GeneralDefine.inGameDownLoadLevelCheckPoints[count - 1];
+ if (GeneralDefine.inGameDownLoadLevelCheckPoints.Contains(level) || IsHighLevelPlayer())
{
if (CheckDominantDownLoad())
{
@@ -529,7 +529,7 @@
private void OnMainTaskChange(int _taskId, int _state)
{
var mainTaskId = taskModel.currentMission;
- if (GeneralConfig.Instance.inGameDownLoadTaskCheckPoints.Contains(mainTaskId)
+ if (GeneralDefine.inGameDownLoadTaskCheckPoints.Contains(mainTaskId)
&& taskModel.currentMissionState == 1)
{
if (CheckDominantDownLoad())
--
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