From 1868bc632a9134b6891d4fc5f427e3f280b9e973 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 18 十月 2018 09:53:30 +0800
Subject: [PATCH] 3335 代码维护,修改通用配置定义类型。

---
 System/AssetVersion/InGameDownLoad.cs |   20 ++++++++++----------
 1 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/System/AssetVersion/InGameDownLoad.cs b/System/AssetVersion/InGameDownLoad.cs
index 846b897..dba7b55 100644
--- a/System/AssetVersion/InGameDownLoad.cs
+++ b/System/AssetVersion/InGameDownLoad.cs
@@ -454,17 +454,17 @@
             return false;
         }
 
-        if (GeneralConfig.Instance.inGameDownLoadLevelCheckPoints == null || GeneralConfig.Instance.inGameDownLoadLevelCheckPoints.Count == 0)
+        if (GeneralDefine.inGameDownLoadLevelCheckPoints == null || GeneralDefine.inGameDownLoadLevelCheckPoints.Count == 0)
         {
             return false;
         }
 
-        if (PlayerDatas.Instance.baseData.LV < GeneralConfig.Instance.inGameDownLoadLevelCheckPoints[0])
+        if (PlayerDatas.Instance.baseData.LV < GeneralDefine.inGameDownLoadLevelCheckPoints[0])
         {
             return false;
         }
 
-        if (PlayerDatas.Instance.baseData.LV < GeneralConfig.Instance.inGameDownLoadHighLevel)
+        if (PlayerDatas.Instance.baseData.LV < GeneralDefine.inGameDownLoadHighLevel)
         {
             if (InGameDownTestUtility.enable)
             {
@@ -497,14 +497,14 @@
 
     public bool IsHighLevelPlayer()
     {
-        if (GeneralConfig.Instance.inGameDownLoadLevelCheckPoints == null
-            || GeneralConfig.Instance.inGameDownLoadLevelCheckPoints.Count == 0)
+        if (GeneralDefine.inGameDownLoadLevelCheckPoints == null
+            || GeneralDefine.inGameDownLoadLevelCheckPoints.Count == 0)
         {
             return false;
         }
 
         var level = PlayerDatas.Instance.baseData.LV;
-        return level > GeneralConfig.Instance.inGameDownLoadHighLevel;
+        return level > GeneralDefine.inGameDownLoadHighLevel;
     }
 
     private void OnPlayerLevelChange(PlayerDataRefresh refreshType)
@@ -513,9 +513,9 @@
         {
             case PlayerDataRefresh.LV:
                 var level = PlayerDatas.Instance.baseData.LV;
-                var count = GeneralConfig.Instance.inGameDownLoadLevelCheckPoints.Count;
-                var lastLevelCheckPoint = GeneralConfig.Instance.inGameDownLoadLevelCheckPoints[count - 1];
-                if (GeneralConfig.Instance.inGameDownLoadLevelCheckPoints.Contains(level) || IsHighLevelPlayer())
+                var count = GeneralDefine.inGameDownLoadLevelCheckPoints.Count;
+                var lastLevelCheckPoint = GeneralDefine.inGameDownLoadLevelCheckPoints[count - 1];
+                if (GeneralDefine.inGameDownLoadLevelCheckPoints.Contains(level) || IsHighLevelPlayer())
                 {
                     if (CheckDominantDownLoad())
                     {
@@ -529,7 +529,7 @@
     private void OnMainTaskChange(int _taskId, int _state)
     {
         var mainTaskId = taskModel.currentMission;
-        if (GeneralConfig.Instance.inGameDownLoadTaskCheckPoints.Contains(mainTaskId)
+        if (GeneralDefine.inGameDownLoadTaskCheckPoints.Contains(mainTaskId)
             && taskModel.currentMissionState == 1)
         {
             if (CheckDominantDownLoad())

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