From 1868bc632a9134b6891d4fc5f427e3f280b9e973 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 18 十月 2018 09:53:30 +0800
Subject: [PATCH] 3335 代码维护,修改通用配置定义类型。

---
 System/DailyQuest/DailyQuestModel.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/System/DailyQuest/DailyQuestModel.cs b/System/DailyQuest/DailyQuestModel.cs
index 294b00a..6ecc4a3 100644
--- a/System/DailyQuest/DailyQuestModel.cs
+++ b/System/DailyQuest/DailyQuestModel.cs
@@ -459,7 +459,7 @@
         public Dictionary<int, List<int>> GetQuestByWeekTime(int _week)
         {
             var timeNodes = new Dictionary<int, List<int>>();
-            foreach (var item in GeneralConfig.Instance.dailyQuestOpenTime)
+            foreach (var item in GeneralDefine.dailyQuestOpenTime)
             {
                 timeNodes[item] = GetQuestByWeekTimeNode(_week, item);
             }
@@ -493,7 +493,7 @@
             switch (_refreshType)
             {
                 case PlayerDataRefresh.LV:
-                    if (_value == GeneralConfig.Instance.dailyQuestRedpointLevelLimit)
+                    if (_value == GeneralDefine.dailyQuestRedpointLevelLimit)
                     {
                         UpdateRedpoints();
                     }
@@ -544,7 +544,7 @@
                                 dailyQuest.redpoint.state = RedPointState.None;
                                 break;
                             default:
-                                if (PlayerDatas.Instance.baseData.LV <= GeneralConfig.Instance.dailyQuestRedpointLevelLimit
+                                if (PlayerDatas.Instance.baseData.LV <= GeneralDefine.dailyQuestRedpointLevelLimit
                                     && (dailyQuestState == DailyQuestState.CanBuyTimes || dailyQuestState == DailyQuestState.Normal))
                                 {
                                     dailyQuest.redpoint.state = RedPointState.Simple;
@@ -821,7 +821,7 @@
                         {
                             case 11:
                                 var dailyQuestOpenTime = Config.Instance.Get<DailyQuestOpenTimeConfig>(config.RelatedID);
-                                if (completedTimes >= dailyQuestOpenTime.DayTimes + GeneralConfig.Instance.runeTowerSweepBuyTimes)
+                                if (completedTimes >= dailyQuestOpenTime.DayTimes + GeneralDefine.runeTowerSweepBuyTimes)
                                 {
                                     return DailyQuestState.Completed;
                                 }

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