From 19dd014efc2dbd6f4a56f5fcdb9506c920abcbea Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期三, 19 九月 2018 10:08:51 +0800
Subject: [PATCH] 3625  【前端】功能预告配置,下下个功能不显示

---
 System/MainInterfacePanel/FeatureNoticeModel.cs |   30 +++++++++++++++++-------------
 1 files changed, 17 insertions(+), 13 deletions(-)

diff --git a/System/MainInterfacePanel/FeatureNoticeModel.cs b/System/MainInterfacePanel/FeatureNoticeModel.cs
index e81b28c..5505a36 100644
--- a/System/MainInterfacePanel/FeatureNoticeModel.cs
+++ b/System/MainInterfacePanel/FeatureNoticeModel.cs
@@ -11,7 +11,7 @@
 using Snxxz.UI;
 
 //鍔熻兘棰勫憡绾㈢偣
-public class FeatureNoticeModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk,ISwitchAccount
+public class FeatureNoticeModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
 {
     public List<FunctionForecastConfig> FunctionList = new List<FunctionForecastConfig>();
     private const int Redpoint_key1 = 38;
@@ -27,34 +27,38 @@
 
     public void OnBeforePlayerDataInitialize()
     {
-
-    }
-
-    public void OnPlayerLoginOk()
-    {
-        RedDotStatus();
         PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= OnPlayersUpLV;
         FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
         treasureModel.treasureStateChangeEvent -= treasureStateChangeEvent;
         treasureModel.treasureStageUpEvent -= treasureStageUpEvent;
+    }
+
+    public void OnPlayerLoginOk()
+    {                    
         FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
         PlayerDatas.Instance.PlayerDataRefreshInfoEvent += OnPlayersUpLV;
         treasureModel.treasureStateChangeEvent += treasureStateChangeEvent;
         treasureModel.treasureStageUpEvent += treasureStageUpEvent;
+        StageManager.Instance.onStageLoadFinish -= OnStageLoadFinish;
+        StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
+        RedDotStatus();
     }
 
-
+   
 
     public override void UnInit()
     {
 
     }
-    public void OnSwitchAccount()
+    private void OnStageLoadFinish()
     {
-        OpenFuncId = 0;
-        RedPointChange = false;
-        IsRedPoint = false;
-    }
+        if (!(StageManager.Instance.CurrentStage is DungeonStage))
+        {
+            OpenFuncId = 0;
+            RedPointChange = false;
+            IsRedPoint = false;
+        }
+    }     
     private void treasureStageUpEvent(int obj)
     {
         RedDotStatus();

--
Gitblit v1.8.0