From 19dd014efc2dbd6f4a56f5fcdb9506c920abcbea Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期三, 19 九月 2018 10:08:51 +0800
Subject: [PATCH] 3625 【前端】功能预告配置,下下个功能不显示
---
System/MainInterfacePanel/FeatureNoticeModel.cs | 30 +++++++++++++++++-------------
1 files changed, 17 insertions(+), 13 deletions(-)
diff --git a/System/MainInterfacePanel/FeatureNoticeModel.cs b/System/MainInterfacePanel/FeatureNoticeModel.cs
index e81b28c..5505a36 100644
--- a/System/MainInterfacePanel/FeatureNoticeModel.cs
+++ b/System/MainInterfacePanel/FeatureNoticeModel.cs
@@ -11,7 +11,7 @@
using Snxxz.UI;
//鍔熻兘棰勫憡绾㈢偣
-public class FeatureNoticeModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk,ISwitchAccount
+public class FeatureNoticeModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
{
public List<FunctionForecastConfig> FunctionList = new List<FunctionForecastConfig>();
private const int Redpoint_key1 = 38;
@@ -27,34 +27,38 @@
public void OnBeforePlayerDataInitialize()
{
-
- }
-
- public void OnPlayerLoginOk()
- {
- RedDotStatus();
PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= OnPlayersUpLV;
FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
treasureModel.treasureStateChangeEvent -= treasureStateChangeEvent;
treasureModel.treasureStageUpEvent -= treasureStageUpEvent;
+ }
+
+ public void OnPlayerLoginOk()
+ {
FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
PlayerDatas.Instance.PlayerDataRefreshInfoEvent += OnPlayersUpLV;
treasureModel.treasureStateChangeEvent += treasureStateChangeEvent;
treasureModel.treasureStageUpEvent += treasureStageUpEvent;
+ StageManager.Instance.onStageLoadFinish -= OnStageLoadFinish;
+ StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
+ RedDotStatus();
}
-
+
public override void UnInit()
{
}
- public void OnSwitchAccount()
+ private void OnStageLoadFinish()
{
- OpenFuncId = 0;
- RedPointChange = false;
- IsRedPoint = false;
- }
+ if (!(StageManager.Instance.CurrentStage is DungeonStage))
+ {
+ OpenFuncId = 0;
+ RedPointChange = false;
+ IsRedPoint = false;
+ }
+ }
private void treasureStageUpEvent(int obj)
{
RedDotStatus();
--
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