From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。
---
Core/GameEngine/Model/Config/AudioConfig.cs | 18 ++++++++++--------
1 files changed, 10 insertions(+), 8 deletions(-)
diff --git a/Core/GameEngine/Model/Config/AudioConfig.cs b/Core/GameEngine/Model/Config/AudioConfig.cs
index b9992da..1d7f9ec 100644
--- a/Core/GameEngine/Model/Config/AudioConfig.cs
+++ b/Core/GameEngine/Model/Config/AudioConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: 绗簩涓栫晫
-// [ Date ]: Saturday, January 06, 2018
+// [ Date ]: Tuesday, February 12, 2019
//--------------------------------------------------------
using UnityEngine;
@@ -11,23 +11,25 @@
public partial class AudioConfig : ConfigBase {
- public int ID { get ; private set ; }
- public string Folder { get ; private set; }
- public string Audio { get ; private set; }
+ public int ID;
+ public string Folder;
+ public string Audio;
public override string getKey()
{
return ID.ToString();
}
- public override void Parse() {
+ public override void Parse(string content) {
try
{
- ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
+ var contents = content.Split('\t');
+
+ int.TryParse(contents[0],out ID);
- Folder = rawContents[1].Trim();
+ Folder = contents[1];
- Audio = rawContents[2].Trim();
+ Audio = contents[2];
}
catch (Exception ex)
{
--
Gitblit v1.8.0