From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Core/GameEngine/Model/Config/DailyQuestConfig.cs |   56 +++++++++++++++++++++++++++++---------------------------
 1 files changed, 29 insertions(+), 27 deletions(-)

diff --git a/Core/GameEngine/Model/Config/DailyQuestConfig.cs b/Core/GameEngine/Model/Config/DailyQuestConfig.cs
index 3a5f5c2..4f0bc3a 100644
--- a/Core/GameEngine/Model/Config/DailyQuestConfig.cs
+++ b/Core/GameEngine/Model/Config/DailyQuestConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Wednesday, February 07, 2018
+//    [  Date ]:		   Tuesday, February 12, 2019
 //--------------------------------------------------------
 
 using UnityEngine;
@@ -11,58 +11,60 @@
     
 	public partial class DailyQuestConfig : ConfigBase {
 
-		public int ID { get ; private set ; }
-		public string Title { get ; private set; } 
-		public int RelatedType { get ; private set ; }
-		public int RelatedID { get ; private set ; }
-		public int UnLockFuncID { get ; private set ; }
-		public int OnceActivityTime { get ; private set ; }
-		public int OnceActivity { get ; private set ; }
-		public int TotalActiveValue { get ; private set ; }
+		public int ID;
+		public string Title;
+		public int RelatedType;
+		public int RelatedID;
+		public int UnLockFuncID;
+		public int OnceActivityTime;
+		public int OnceActivity;
+		public int TotalActiveValue;
 		public int[] RewardID;
-		public string Icon { get ; private set; } 
-		public string Description { get ; private set; } 
-		public string QuestTypeDescribe { get ; private set; } 
-		public int order { get ; private set ; }
+		public string Icon;
+		public string Description;
+		public string QuestTypeDescribe;
+		public int order;
 
 		public override string getKey()
         {
             return ID.ToString();
         }
 
-		public override void Parse() {
+		public override void Parse(string content) {
 			try
             {
-                ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
+                var contents = content.Split('\t');
+
+                int.TryParse(contents[0],out ID);
 			
-				Title = rawContents[1].Trim();
+				Title = contents[1];
 			
-				RelatedType=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; 
+				int.TryParse(contents[2],out RelatedType);
 			
-				RelatedID=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; 
+				int.TryParse(contents[3],out RelatedID);
 			
-				UnLockFuncID=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; 
+				int.TryParse(contents[4],out UnLockFuncID);
 			
-				OnceActivityTime=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; 
+				int.TryParse(contents[5],out OnceActivityTime);
 			
-				OnceActivity=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; 
+				int.TryParse(contents[6],out OnceActivity);
 			
-				TotalActiveValue=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; 
+				int.TryParse(contents[7],out TotalActiveValue);
 			
-				string[] RewardIDStringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var RewardIDStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				RewardID = new int[RewardIDStringArray.Length];
 				for (int i=0;i<RewardIDStringArray.Length;i++)
 				{
 					 int.TryParse(RewardIDStringArray[i],out RewardID[i]);
 				}
 			
-				Icon = rawContents[9].Trim();
+				Icon = contents[9];
 			
-				Description = rawContents[10].Trim();
+				Description = contents[10];
 			
-				QuestTypeDescribe = rawContents[11].Trim();
+				QuestTypeDescribe = contents[11];
 			
-				order=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; 
+				int.TryParse(contents[12],out order);
             }
             catch (Exception ex)
             {

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