From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。
---
Core/GameEngine/Model/Config/EquipGSParamConfig.cs | 246 ++++++++++++++++++++++++------------------------
1 files changed, 124 insertions(+), 122 deletions(-)
diff --git a/Core/GameEngine/Model/Config/EquipGSParamConfig.cs b/Core/GameEngine/Model/Config/EquipGSParamConfig.cs
index 38a0e9a..42b7f8e 100644
--- a/Core/GameEngine/Model/Config/EquipGSParamConfig.cs
+++ b/Core/GameEngine/Model/Config/EquipGSParamConfig.cs
@@ -1,164 +1,166 @@
-锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
-// [ Date ]: Thursday, January 24, 2019
-//--------------------------------------------------------
-
-using UnityEngine;
-using System;
-
-namespace TableConfig {
-
-
- public partial class EquipGSParamConfig : ConfigBase {
-
- public int ID { get ; private set ; }
- public int EquipClass { get ; private set ; }
- public int EquipColor { get ; private set ; }
- public int EquipStar { get ; private set ; }
- public int AtkPerC { get ; private set ; }
- public int DamagePerC { get ; private set ; }
- public int SuperHitRateC { get ; private set ; }
- public int SuperHitPerC { get ; private set ; }
- public int DamReduceC { get ; private set ; }
- public int MaxHPPerC { get ; private set ; }
- public int DefPerC { get ; private set ; }
- public int LuckyHitRateC { get ; private set ; }
- public int PetDamPerC { get ; private set ; }
- public int PerLVAtkC { get ; private set ; }
- public int MissRateC { get ; private set ; }
- public int HitRateC { get ; private set ; }
- public int DamBackPerC { get ; private set ; }
- public int PerLVMaxHPC { get ; private set ; }
- public int DropEquipPerC { get ; private set ; }
- public int DropMoneyPerC { get ; private set ; }
- public int IgnoreDefRateReduceC { get ; private set ; }
- public int DamChanceDefC { get ; private set ; }
- public int SuperHitReduceC { get ; private set ; }
- public int SkillAtkRateC { get ; private set ; }
- public int SpeedPerC { get ; private set ; }
- public int AtkSpeedC { get ; private set ; }
- public int SkillAtkRateReduceC { get ; private set ; }
- public int HitC { get ; private set ; }
- public int MissC { get ; private set ; }
- public int SkillAddPerAC { get ; private set ; }
- public int SkillAddPerBC { get ; private set ; }
- public int SkillAddPerCC { get ; private set ; }
- public int SkillAddPerDC { get ; private set ; }
- public int SkillAddPerEC { get ; private set ; }
- public int SkillAddPerFC { get ; private set ; }
- public int SkillAddPerGC { get ; private set ; }
- public int SkillReducePerAC { get ; private set ; }
- public int SkillReducePerBC { get ; private set ; }
- public int SkillReducePerCC { get ; private set ; }
- public int SkillReducePerDC { get ; private set ; }
- public int SkillReducePerEC { get ; private set ; }
- public int SkillReducePerFC { get ; private set ; }
- public int SkillReducePerGC { get ; private set ; }
-
- public override string getKey()
- {
- return ID.ToString();
- }
-
- public override void Parse() {
- try
- {
- ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
+锘�//--------------------------------------------------------
+// [Author]: 绗簩涓栫晫
+// [ Date ]: Tuesday, February 12, 2019
+//--------------------------------------------------------
+
+using UnityEngine;
+using System;
+
+namespace TableConfig {
+
+
+ public partial class EquipGSParamConfig : ConfigBase {
+
+ public int ID;
+ public int EquipClass;
+ public int EquipColor;
+ public int EquipStar;
+ public int AtkPerC;
+ public int DamagePerC;
+ public int SuperHitRateC;
+ public int SuperHitPerC;
+ public int DamReduceC;
+ public int MaxHPPerC;
+ public int DefPerC;
+ public int LuckyHitRateC;
+ public int PetDamPerC;
+ public int PerLVAtkC;
+ public int MissRateC;
+ public int HitRateC;
+ public int DamBackPerC;
+ public int PerLVMaxHPC;
+ public int DropEquipPerC;
+ public int DropMoneyPerC;
+ public int IgnoreDefRateReduceC;
+ public int DamChanceDefC;
+ public int SuperHitReduceC;
+ public int SkillAtkRateC;
+ public int SpeedPerC;
+ public int AtkSpeedC;
+ public int SkillAtkRateReduceC;
+ public int HitC;
+ public int MissC;
+ public int SkillAddPerAC;
+ public int SkillAddPerBC;
+ public int SkillAddPerCC;
+ public int SkillAddPerDC;
+ public int SkillAddPerEC;
+ public int SkillAddPerFC;
+ public int SkillAddPerGC;
+ public int SkillReducePerAC;
+ public int SkillReducePerBC;
+ public int SkillReducePerCC;
+ public int SkillReducePerDC;
+ public int SkillReducePerEC;
+ public int SkillReducePerFC;
+ public int SkillReducePerGC;
+
+ public override string getKey()
+ {
+ return ID.ToString();
+ }
+
+ public override void Parse(string content) {
+ try
+ {
+ var contents = content.Split('\t');
+
+ int.TryParse(contents[0],out ID);
- EquipClass=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
+ int.TryParse(contents[1],out EquipClass);
- EquipColor=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
+ int.TryParse(contents[2],out EquipColor);
- EquipStar=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
+ int.TryParse(contents[3],out EquipStar);
- AtkPerC=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
+ int.TryParse(contents[4],out AtkPerC);
- DamagePerC=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
+ int.TryParse(contents[5],out DamagePerC);
- SuperHitRateC=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
+ int.TryParse(contents[6],out SuperHitRateC);
- SuperHitPerC=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
+ int.TryParse(contents[7],out SuperHitPerC);
- DamReduceC=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
+ int.TryParse(contents[8],out DamReduceC);
- MaxHPPerC=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
+ int.TryParse(contents[9],out MaxHPPerC);
- DefPerC=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0;
+ int.TryParse(contents[10],out DefPerC);
- LuckyHitRateC=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0;
+ int.TryParse(contents[11],out LuckyHitRateC);
- PetDamPerC=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
+ int.TryParse(contents[12],out PetDamPerC);
- PerLVAtkC=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0;
+ int.TryParse(contents[13],out PerLVAtkC);
- MissRateC=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
+ int.TryParse(contents[14],out MissRateC);
- HitRateC=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
+ int.TryParse(contents[15],out HitRateC);
- DamBackPerC=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0;
+ int.TryParse(contents[16],out DamBackPerC);
- PerLVMaxHPC=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0;
+ int.TryParse(contents[17],out PerLVMaxHPC);
- DropEquipPerC=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0;
+ int.TryParse(contents[18],out DropEquipPerC);
- DropMoneyPerC=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0;
+ int.TryParse(contents[19],out DropMoneyPerC);
- IgnoreDefRateReduceC=IsNumeric(rawContents[20]) ? int.Parse(rawContents[20]):0;
+ int.TryParse(contents[20],out IgnoreDefRateReduceC);
- DamChanceDefC=IsNumeric(rawContents[21]) ? int.Parse(rawContents[21]):0;
+ int.TryParse(contents[21],out DamChanceDefC);
- SuperHitReduceC=IsNumeric(rawContents[22]) ? int.Parse(rawContents[22]):0;
+ int.TryParse(contents[22],out SuperHitReduceC);
- SkillAtkRateC=IsNumeric(rawContents[23]) ? int.Parse(rawContents[23]):0;
+ int.TryParse(contents[23],out SkillAtkRateC);
- SpeedPerC=IsNumeric(rawContents[24]) ? int.Parse(rawContents[24]):0;
+ int.TryParse(contents[24],out SpeedPerC);
- AtkSpeedC=IsNumeric(rawContents[25]) ? int.Parse(rawContents[25]):0;
+ int.TryParse(contents[25],out AtkSpeedC);
- SkillAtkRateReduceC=IsNumeric(rawContents[26]) ? int.Parse(rawContents[26]):0;
+ int.TryParse(contents[26],out SkillAtkRateReduceC);
- HitC=IsNumeric(rawContents[27]) ? int.Parse(rawContents[27]):0;
+ int.TryParse(contents[27],out HitC);
- MissC=IsNumeric(rawContents[28]) ? int.Parse(rawContents[28]):0;
+ int.TryParse(contents[28],out MissC);
- SkillAddPerAC=IsNumeric(rawContents[29]) ? int.Parse(rawContents[29]):0;
+ int.TryParse(contents[29],out SkillAddPerAC);
- SkillAddPerBC=IsNumeric(rawContents[30]) ? int.Parse(rawContents[30]):0;
+ int.TryParse(contents[30],out SkillAddPerBC);
- SkillAddPerCC=IsNumeric(rawContents[31]) ? int.Parse(rawContents[31]):0;
+ int.TryParse(contents[31],out SkillAddPerCC);
- SkillAddPerDC=IsNumeric(rawContents[32]) ? int.Parse(rawContents[32]):0;
+ int.TryParse(contents[32],out SkillAddPerDC);
- SkillAddPerEC=IsNumeric(rawContents[33]) ? int.Parse(rawContents[33]):0;
+ int.TryParse(contents[33],out SkillAddPerEC);
- SkillAddPerFC=IsNumeric(rawContents[34]) ? int.Parse(rawContents[34]):0;
+ int.TryParse(contents[34],out SkillAddPerFC);
- SkillAddPerGC=IsNumeric(rawContents[35]) ? int.Parse(rawContents[35]):0;
+ int.TryParse(contents[35],out SkillAddPerGC);
- SkillReducePerAC=IsNumeric(rawContents[36]) ? int.Parse(rawContents[36]):0;
+ int.TryParse(contents[36],out SkillReducePerAC);
- SkillReducePerBC=IsNumeric(rawContents[37]) ? int.Parse(rawContents[37]):0;
+ int.TryParse(contents[37],out SkillReducePerBC);
- SkillReducePerCC=IsNumeric(rawContents[38]) ? int.Parse(rawContents[38]):0;
+ int.TryParse(contents[38],out SkillReducePerCC);
- SkillReducePerDC=IsNumeric(rawContents[39]) ? int.Parse(rawContents[39]):0;
+ int.TryParse(contents[39],out SkillReducePerDC);
- SkillReducePerEC=IsNumeric(rawContents[40]) ? int.Parse(rawContents[40]):0;
+ int.TryParse(contents[40],out SkillReducePerEC);
- SkillReducePerFC=IsNumeric(rawContents[41]) ? int.Parse(rawContents[41]):0;
+ int.TryParse(contents[41],out SkillReducePerFC);
- SkillReducePerGC=IsNumeric(rawContents[42]) ? int.Parse(rawContents[42]):0;
- }
- catch (Exception ex)
- {
- DebugEx.Log(ex);
- }
- }
-
- }
-
-}
-
-
-
-
+ int.TryParse(contents[42],out SkillReducePerGC);
+ }
+ catch (Exception ex)
+ {
+ DebugEx.Log(ex);
+ }
+ }
+
+ }
+
+}
+
+
+
+
--
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