From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。
---
Core/GameEngine/Model/Config/FightPowerParamConfig.cs | 190 ++++++++++++++++++++++++-----------------------
1 files changed, 96 insertions(+), 94 deletions(-)
diff --git a/Core/GameEngine/Model/Config/FightPowerParamConfig.cs b/Core/GameEngine/Model/Config/FightPowerParamConfig.cs
index 1602792..e0db9df 100644
--- a/Core/GameEngine/Model/Config/FightPowerParamConfig.cs
+++ b/Core/GameEngine/Model/Config/FightPowerParamConfig.cs
@@ -1,122 +1,124 @@
-锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
-// [ Date ]: Tuesday, January 22, 2019
-//--------------------------------------------------------
-
-using UnityEngine;
-using System;
-
-namespace TableConfig {
-
-
- public partial class FightPowerParamConfig : ConfigBase {
-
- public int LV { get ; private set ; }
- public int Hit { get ; private set ; }
- public int Miss { get ; private set ; }
- public int DamagePer { get ; private set ; }
- public int DamReduce { get ; private set ; }
- public int IgnoreDefRate { get ; private set ; }
- public int DamChanceDef { get ; private set ; }
- public int BleedDamage { get ; private set ; }
- public int FaintRate { get ; private set ; }
- public int SuperHitReduce { get ; private set ; }
- public int LuckyHitRateReduce { get ; private set ; }
- public int SkillAtkRate { get ; private set ; }
- public int SkillAtkRateReduce { get ; private set ; }
- public int DamagePerPVP { get ; private set ; }
- public int DamagePerPVPReduce { get ; private set ; }
- public int DamBackPer { get ; private set ; }
- public int IgnoreDefRateReduce { get ; private set ; }
- public int FaintDefRate { get ; private set ; }
- public int AtkSpeedParameter { get ; private set ; }
- public int LuckyHitParameter { get ; private set ; }
- public int SpeedPerParameter { get ; private set ; }
- public int AtkPerParameter { get ; private set ; }
- public int MaxHPPerParameter { get ; private set ; }
- public int JobAHurtAddPer { get ; private set ; }
- public int JobBHurtAddPer { get ; private set ; }
- public int JobCHurtAddPer { get ; private set ; }
- public int JobAAtkReducePer { get ; private set ; }
- public int JobBAtkReducePer { get ; private set ; }
- public int JobCAtkReducePer { get ; private set ; }
-
- public override string getKey()
- {
- return LV.ToString();
- }
-
- public override void Parse() {
- try
- {
- LV=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
+锘�//--------------------------------------------------------
+// [Author]: 绗簩涓栫晫
+// [ Date ]: Tuesday, February 12, 2019
+//--------------------------------------------------------
+
+using UnityEngine;
+using System;
+
+namespace TableConfig {
+
+
+ public partial class FightPowerParamConfig : ConfigBase {
+
+ public int LV;
+ public int Hit;
+ public int Miss;
+ public int DamagePer;
+ public int DamReduce;
+ public int IgnoreDefRate;
+ public int DamChanceDef;
+ public int BleedDamage;
+ public int FaintRate;
+ public int SuperHitReduce;
+ public int LuckyHitRateReduce;
+ public int SkillAtkRate;
+ public int SkillAtkRateReduce;
+ public int DamagePerPVP;
+ public int DamagePerPVPReduce;
+ public int DamBackPer;
+ public int IgnoreDefRateReduce;
+ public int FaintDefRate;
+ public int AtkSpeedParameter;
+ public int LuckyHitParameter;
+ public int SpeedPerParameter;
+ public int AtkPerParameter;
+ public int MaxHPPerParameter;
+ public int JobAHurtAddPer;
+ public int JobBHurtAddPer;
+ public int JobCHurtAddPer;
+ public int JobAAtkReducePer;
+ public int JobBAtkReducePer;
+ public int JobCAtkReducePer;
+
+ public override string getKey()
+ {
+ return LV.ToString();
+ }
+
+ public override void Parse(string content) {
+ try
+ {
+ var contents = content.Split('\t');
+
+ int.TryParse(contents[0],out LV);
- Hit=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
+ int.TryParse(contents[1],out Hit);
- Miss=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
+ int.TryParse(contents[2],out Miss);
- DamagePer=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
+ int.TryParse(contents[3],out DamagePer);
- DamReduce=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
+ int.TryParse(contents[4],out DamReduce);
- IgnoreDefRate=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
+ int.TryParse(contents[5],out IgnoreDefRate);
- DamChanceDef=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
+ int.TryParse(contents[6],out DamChanceDef);
- BleedDamage=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
+ int.TryParse(contents[7],out BleedDamage);
- FaintRate=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
+ int.TryParse(contents[8],out FaintRate);
- SuperHitReduce=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
+ int.TryParse(contents[9],out SuperHitReduce);
- LuckyHitRateReduce=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0;
+ int.TryParse(contents[10],out LuckyHitRateReduce);
- SkillAtkRate=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0;
+ int.TryParse(contents[11],out SkillAtkRate);
- SkillAtkRateReduce=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
+ int.TryParse(contents[12],out SkillAtkRateReduce);
- DamagePerPVP=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0;
+ int.TryParse(contents[13],out DamagePerPVP);
- DamagePerPVPReduce=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
+ int.TryParse(contents[14],out DamagePerPVPReduce);
- DamBackPer=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
+ int.TryParse(contents[15],out DamBackPer);
- IgnoreDefRateReduce=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0;
+ int.TryParse(contents[16],out IgnoreDefRateReduce);
- FaintDefRate=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0;
+ int.TryParse(contents[17],out FaintDefRate);
- AtkSpeedParameter=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0;
+ int.TryParse(contents[18],out AtkSpeedParameter);
- LuckyHitParameter=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0;
+ int.TryParse(contents[19],out LuckyHitParameter);
- SpeedPerParameter=IsNumeric(rawContents[20]) ? int.Parse(rawContents[20]):0;
+ int.TryParse(contents[20],out SpeedPerParameter);
- AtkPerParameter=IsNumeric(rawContents[21]) ? int.Parse(rawContents[21]):0;
+ int.TryParse(contents[21],out AtkPerParameter);
- MaxHPPerParameter=IsNumeric(rawContents[22]) ? int.Parse(rawContents[22]):0;
+ int.TryParse(contents[22],out MaxHPPerParameter);
- JobAHurtAddPer=IsNumeric(rawContents[23]) ? int.Parse(rawContents[23]):0;
+ int.TryParse(contents[23],out JobAHurtAddPer);
- JobBHurtAddPer=IsNumeric(rawContents[24]) ? int.Parse(rawContents[24]):0;
+ int.TryParse(contents[24],out JobBHurtAddPer);
- JobCHurtAddPer=IsNumeric(rawContents[25]) ? int.Parse(rawContents[25]):0;
+ int.TryParse(contents[25],out JobCHurtAddPer);
- JobAAtkReducePer=IsNumeric(rawContents[26]) ? int.Parse(rawContents[26]):0;
+ int.TryParse(contents[26],out JobAAtkReducePer);
- JobBAtkReducePer=IsNumeric(rawContents[27]) ? int.Parse(rawContents[27]):0;
+ int.TryParse(contents[27],out JobBAtkReducePer);
- JobCAtkReducePer=IsNumeric(rawContents[28]) ? int.Parse(rawContents[28]):0;
- }
- catch (Exception ex)
- {
- DebugEx.Log(ex);
- }
- }
-
- }
-
-}
-
-
-
-
+ int.TryParse(contents[28],out JobCAtkReducePer);
+ }
+ catch (Exception ex)
+ {
+ DebugEx.Log(ex);
+ }
+ }
+
+ }
+
+}
+
+
+
+
--
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