From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs |  116 +++++++++++++++++++++++++++++----------------------------
 1 files changed, 59 insertions(+), 57 deletions(-)

diff --git a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
index 6ec9ccb..0a8272e 100644
--- a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
+++ b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
@@ -1,83 +1,85 @@
-锘�//--------------------------------------------------------
-//    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Monday, January 07, 2019
-//--------------------------------------------------------
-
-using UnityEngine;
-using System;
-
-namespace TableConfig {
-
-    
-	public partial class GodWeaponEffectConfig : ConfigBase {
-
-		public int id { get ; private set ; }
-		public int type { get ; private set ; }
-		public int level { get ; private set ; }
-		public string effect { get ; private set; } 
-		public int fightPower { get ; private set ; }
-		public string attr { get ; private set; } 
-		public string icon { get ; private set; } 
-		public string skillName { get ; private set; } 
+锘�//--------------------------------------------------------
+//    [Author]:			绗簩涓栫晫
+//    [  Date ]:		   Tuesday, February 12, 2019
+//--------------------------------------------------------
+
+using UnityEngine;
+using System;
+
+namespace TableConfig {
+
+    
+	public partial class GodWeaponEffectConfig : ConfigBase {
+
+		public int id;
+		public int type;
+		public int level;
+		public string effect;
+		public int fightPower;
+		public string attr;
+		public string icon;
+		public string skillName;
 		public Vector3[] effectPosition;
 		public Vector3[] effectAngles;
-		public Vector3[] effectScale;
-
-		public override string getKey()
-        {
-            return id.ToString();
-        }
-
-		public override void Parse() {
-			try
-            {
-                id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
+		public Vector3[] effectScale;
+
+		public override string getKey()
+        {
+            return id.ToString();
+        }
+
+		public override void Parse(string content) {
+			try
+            {
+                var contents = content.Split('\t');
+
+                int.TryParse(contents[0],out id);
 			
-				type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; 
+				int.TryParse(contents[1],out type);
 			
-				level=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; 
+				int.TryParse(contents[2],out level);
 			
-				effect = rawContents[3].Trim();
+				effect = contents[3];
 			
-				fightPower=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; 
+				int.TryParse(contents[4],out fightPower);
 			
-				attr = rawContents[5].Trim();
+				attr = contents[5];
 			
-				icon = rawContents[6].Trim();
+				icon = contents[6];
 			
-				skillName = rawContents[7].Trim();
+				skillName = contents[7];
 			
-				string[] effectPositionStringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var effectPositionStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				effectPosition = new Vector3[effectPositionStringArray.Length];
 				for (int i=0;i<effectPositionStringArray.Length;i++)
 				{
 					effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
 				}
 			
-				string[] effectAnglesStringArray = rawContents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var effectAnglesStringArray = contents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				effectAngles = new Vector3[effectAnglesStringArray.Length];
 				for (int i=0;i<effectAnglesStringArray.Length;i++)
 				{
 					effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
 				}
 			
-				string[] effectScaleStringArray = rawContents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var effectScaleStringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				effectScale = new Vector3[effectScaleStringArray.Length];
 				for (int i=0;i<effectScaleStringArray.Length;i++)
 				{
 					effectScale[i]=effectScaleStringArray[i].Vector3Parse();
-				}
-            }
-            catch (Exception ex)
-            {
-                DebugEx.Log(ex);
-            }
-		}
-	
-	}
-
-}
-
-
-
-
+				}
+            }
+            catch (Exception ex)
+            {
+                DebugEx.Log(ex);
+            }
+		}
+	
+	}
+
+}
+
+
+
+

--
Gitblit v1.8.0