From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。
---
Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs | 116 +++++++++++++++++++++++++++++----------------------------
1 files changed, 59 insertions(+), 57 deletions(-)
diff --git a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
index 6ec9ccb..0a8272e 100644
--- a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
+++ b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
@@ -1,83 +1,85 @@
-锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
-// [ Date ]: Monday, January 07, 2019
-//--------------------------------------------------------
-
-using UnityEngine;
-using System;
-
-namespace TableConfig {
-
-
- public partial class GodWeaponEffectConfig : ConfigBase {
-
- public int id { get ; private set ; }
- public int type { get ; private set ; }
- public int level { get ; private set ; }
- public string effect { get ; private set; }
- public int fightPower { get ; private set ; }
- public string attr { get ; private set; }
- public string icon { get ; private set; }
- public string skillName { get ; private set; }
+锘�//--------------------------------------------------------
+// [Author]: 绗簩涓栫晫
+// [ Date ]: Tuesday, February 12, 2019
+//--------------------------------------------------------
+
+using UnityEngine;
+using System;
+
+namespace TableConfig {
+
+
+ public partial class GodWeaponEffectConfig : ConfigBase {
+
+ public int id;
+ public int type;
+ public int level;
+ public string effect;
+ public int fightPower;
+ public string attr;
+ public string icon;
+ public string skillName;
public Vector3[] effectPosition;
public Vector3[] effectAngles;
- public Vector3[] effectScale;
-
- public override string getKey()
- {
- return id.ToString();
- }
-
- public override void Parse() {
- try
- {
- id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
+ public Vector3[] effectScale;
+
+ public override string getKey()
+ {
+ return id.ToString();
+ }
+
+ public override void Parse(string content) {
+ try
+ {
+ var contents = content.Split('\t');
+
+ int.TryParse(contents[0],out id);
- type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
+ int.TryParse(contents[1],out type);
- level=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
+ int.TryParse(contents[2],out level);
- effect = rawContents[3].Trim();
+ effect = contents[3];
- fightPower=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
+ int.TryParse(contents[4],out fightPower);
- attr = rawContents[5].Trim();
+ attr = contents[5];
- icon = rawContents[6].Trim();
+ icon = contents[6];
- skillName = rawContents[7].Trim();
+ skillName = contents[7];
- string[] effectPositionStringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ var effectPositionStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
effectPosition = new Vector3[effectPositionStringArray.Length];
for (int i=0;i<effectPositionStringArray.Length;i++)
{
effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
}
- string[] effectAnglesStringArray = rawContents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ var effectAnglesStringArray = contents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
effectAngles = new Vector3[effectAnglesStringArray.Length];
for (int i=0;i<effectAnglesStringArray.Length;i++)
{
effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
}
- string[] effectScaleStringArray = rawContents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ var effectScaleStringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
effectScale = new Vector3[effectScaleStringArray.Length];
for (int i=0;i<effectScaleStringArray.Length;i++)
{
effectScale[i]=effectScaleStringArray[i].Vector3Parse();
- }
- }
- catch (Exception ex)
- {
- DebugEx.Log(ex);
- }
- }
-
- }
-
-}
-
-
-
-
+ }
+ }
+ catch (Exception ex)
+ {
+ DebugEx.Log(ex);
+ }
+ }
+
+ }
+
+}
+
+
+
+
--
Gitblit v1.8.0