From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Core/GameEngine/Model/Config/JobSetupConfig.cs |   84 +++++++++++++++++++++--------------------
 1 files changed, 43 insertions(+), 41 deletions(-)

diff --git a/Core/GameEngine/Model/Config/JobSetupConfig.cs b/Core/GameEngine/Model/Config/JobSetupConfig.cs
index 162c4c9..71ae90a 100644
--- a/Core/GameEngine/Model/Config/JobSetupConfig.cs
+++ b/Core/GameEngine/Model/Config/JobSetupConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Monday, October 22, 2018
+//    [  Date ]:		   Tuesday, February 12, 2019
 //--------------------------------------------------------
 
 using UnityEngine;
@@ -11,118 +11,120 @@
     
 	public partial class JobSetupConfig : ConfigBase {
 
-		public int Job { get ; private set ; }
+		public int Job;
 		public int[] BaseEquip;
 		public int[] ComAtkIdList;
 		public int[] StopAction;
 		public int[] CanStopSkillList;
-		public string CanBeStopSkillList { get ; private set; } 
-		public int RushMinDist { get ; private set ; }
-		public int RushMaxDist { get ; private set ; }
-		public int RushSpeed { get ; private set ; }
-		public int RushInterval { get ; private set ; }
-		public int RushAnimatorSpeed { get ; private set ; }
-		public int RushTargetType { get ; private set ; }
-		public int ShadowLastTime { get ; private set ; }
-		public int ShadowCreateInterval { get ; private set ; }
-		public int SearchEnemyDist { get ; private set ; }
-		public int MaxSwitchTargetDist { get ; private set ; }
+		public string CanBeStopSkillList;
+		public int RushMinDist;
+		public int RushMaxDist;
+		public int RushSpeed;
+		public int RushInterval;
+		public int RushAnimatorSpeed;
+		public int RushTargetType;
+		public int ShadowLastTime;
+		public int ShadowCreateInterval;
+		public int SearchEnemyDist;
+		public int MaxSwitchTargetDist;
 		public int[] HangupSkillList;
-		public string DungeonSkillList { get ; private set; } 
-		public string OffLineSkillList { get ; private set; } 
-		public int HpPerUseSkill { get ; private set ; }
+		public string DungeonSkillList;
+		public string OffLineSkillList;
+		public int HpPerUseSkill;
 		public int[] HpSkillList;
 		public int[] GainSkillList;
-		public int MoveLimitDist { get ; private set ; }
+		public int MoveLimitDist;
 
 		public override string getKey()
         {
             return Job.ToString();
         }
 
-		public override void Parse() {
+		public override void Parse(string content) {
 			try
             {
-                Job=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
+                var contents = content.Split('\t');
+
+                int.TryParse(contents[0],out Job);
 			
-				string[] BaseEquipStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var BaseEquipStringArray = contents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				BaseEquip = new int[BaseEquipStringArray.Length];
 				for (int i=0;i<BaseEquipStringArray.Length;i++)
 				{
 					 int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
 				}
 			
-				string[] ComAtkIdListStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var ComAtkIdListStringArray = contents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				ComAtkIdList = new int[ComAtkIdListStringArray.Length];
 				for (int i=0;i<ComAtkIdListStringArray.Length;i++)
 				{
 					 int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
 				}
 			
-				string[] StopActionStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var StopActionStringArray = contents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				StopAction = new int[StopActionStringArray.Length];
 				for (int i=0;i<StopActionStringArray.Length;i++)
 				{
 					 int.TryParse(StopActionStringArray[i],out StopAction[i]);
 				}
 			
-				string[] CanStopSkillListStringArray = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var CanStopSkillListStringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				CanStopSkillList = new int[CanStopSkillListStringArray.Length];
 				for (int i=0;i<CanStopSkillListStringArray.Length;i++)
 				{
 					 int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
 				}
 			
-				CanBeStopSkillList = rawContents[5].Trim();
+				CanBeStopSkillList = contents[5];
 			
-				RushMinDist=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; 
+				int.TryParse(contents[6],out RushMinDist);
 			
-				RushMaxDist=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; 
+				int.TryParse(contents[7],out RushMaxDist);
 			
-				RushSpeed=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0; 
+				int.TryParse(contents[8],out RushSpeed);
 			
-				RushInterval=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0; 
+				int.TryParse(contents[9],out RushInterval);
 			
-				RushAnimatorSpeed=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0; 
+				int.TryParse(contents[10],out RushAnimatorSpeed);
 			
-				RushTargetType=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0; 
+				int.TryParse(contents[11],out RushTargetType);
 			
-				ShadowLastTime=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; 
+				int.TryParse(contents[12],out ShadowLastTime);
 			
-				ShadowCreateInterval=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0; 
+				int.TryParse(contents[13],out ShadowCreateInterval);
 			
-				SearchEnemyDist=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0; 
+				int.TryParse(contents[14],out SearchEnemyDist);
 			
-				MaxSwitchTargetDist=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0; 
+				int.TryParse(contents[15],out MaxSwitchTargetDist);
 			
-				string[] HangupSkillListStringArray = rawContents[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var HangupSkillListStringArray = contents[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				HangupSkillList = new int[HangupSkillListStringArray.Length];
 				for (int i=0;i<HangupSkillListStringArray.Length;i++)
 				{
 					 int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
 				}
 			
-				DungeonSkillList = rawContents[17].Trim();
+				DungeonSkillList = contents[17];
 			
-				OffLineSkillList = rawContents[18].Trim();
+				OffLineSkillList = contents[18];
 			
-				HpPerUseSkill=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0; 
+				int.TryParse(contents[19],out HpPerUseSkill);
 			
-				string[] HpSkillListStringArray = rawContents[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var HpSkillListStringArray = contents[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				HpSkillList = new int[HpSkillListStringArray.Length];
 				for (int i=0;i<HpSkillListStringArray.Length;i++)
 				{
 					 int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
 				}
 			
-				string[] GainSkillListStringArray = rawContents[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var GainSkillListStringArray = contents[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				GainSkillList = new int[GainSkillListStringArray.Length];
 				for (int i=0;i<GainSkillListStringArray.Length;i++)
 				{
 					 int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
 				}
 			
-				MoveLimitDist=IsNumeric(rawContents[22]) ? int.Parse(rawContents[22]):0; 
+				int.TryParse(contents[22],out MoveLimitDist);
             }
             catch (Exception ex)
             {

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