From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Core/GameEngine/Model/Config/NPCConfig.cs |  240 ++++++++++++++++++++++++++++++-----------------------------
 1 files changed, 121 insertions(+), 119 deletions(-)

diff --git a/Core/GameEngine/Model/Config/NPCConfig.cs b/Core/GameEngine/Model/Config/NPCConfig.cs
index 1f5e09b..93d7710 100644
--- a/Core/GameEngine/Model/Config/NPCConfig.cs
+++ b/Core/GameEngine/Model/Config/NPCConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Thursday, November 01, 2018
+//    [  Date ]:		   Tuesday, February 12, 2019
 //--------------------------------------------------------
 
 using UnityEngine;
@@ -11,196 +11,198 @@
     
 	public partial class NPCConfig : ConfigBase {
 
-		public int NPCID { get ; private set ; }
-		public int NPCType { get ; private set ; }
-		public string MODE { get ; private set; } 
-		public string charName { get ; private set; } 
-		public int NPCLV { get ; private set ; }
-		public float ModleHeight { get ; private set; } 
-		public float ModelRadius { get ; private set; } 
-		public float ModeProportion { get ; private set; } 
-		public Vector3 UIModeLOffset { get ; private set; } 
-		public float UIModeLProportion { get ; private set; } 
-		public Vector3 UIModelRotation { get ; private set; } 
-		public int CanDeadFly { get ; private set ; }
-		public int Country { get ; private set ; }
-		public int MinAtk { get ; private set ; }
-		public int MaxAtk { get ; private set ; }
-		public int Def { get ; private set ; }
-		public int Realm { get ; private set ; }
-		public int PoisionAtk { get ; private set ; }
-		public int FireAtk { get ; private set ; }
-		public int IceAtk { get ; private set ; }
-		public int PoisionDef { get ; private set ; }
-		public int IceDef { get ; private set ; }
-		public int AtkInterval { get ; private set ; }
-		public int Hit { get ; private set ; }
-		public int MissRate { get ; private set ; }
-		public int SuperHiteRate { get ; private set ; }
-		public int OrgSpeed { get ; private set ; }
-		public int MoveType { get ; private set ; }
-		public int AtkDist { get ; private set ; }
-		public int Skill1 { get ; private set ; }
-		public int Skill2 { get ; private set ; }
-		public int Skill3 { get ; private set ; }
-		public int Skill4 { get ; private set ; }
-		public int Skill5 { get ; private set ; }
-		public int Skill6 { get ; private set ; }
-		public int Skill7 { get ; private set ; }
-		public int Skill8 { get ; private set ; }
-		public int AtkType { get ; private set ; }
-		public int Sight { get ; private set ; }
-		public int MoveArea { get ; private set ; }
-		public int DHP { get ; private set ; }
-		public int MaxHPEx { get ; private set ; }
-		public int IsBoss { get ; private set ; }
-		public int SP { get ; private set ; }
-		public int AIType { get ; private set ; }
-		public int CanAttack { get ; private set ; }
-		public float weight { get ; private set; } 
-		public string HeadPortrait { get ; private set; } 
-		public int Show { get ; private set ; }
-		public int AtkFeedback { get ; private set ; }
-		public int hurtFeedback { get ; private set ; }
-		public int AutomaticFace { get ; private set ; }
-		public int Dig { get ; private set ; }
+		public int NPCID;
+		public int NPCType;
+		public string MODE;
+		public string charName;
+		public int NPCLV;
+		public float ModleHeight;
+		public float ModelRadius;
+		public float ModeProportion;
+		public Vector3 UIModeLOffset;
+		public float UIModeLProportion;
+		public Vector3 UIModelRotation;
+		public int CanDeadFly;
+		public int Country;
+		public int MinAtk;
+		public int MaxAtk;
+		public int Def;
+		public int Realm;
+		public int PoisionAtk;
+		public int FireAtk;
+		public int IceAtk;
+		public int PoisionDef;
+		public int IceDef;
+		public int AtkInterval;
+		public int Hit;
+		public int MissRate;
+		public int SuperHiteRate;
+		public int OrgSpeed;
+		public int MoveType;
+		public int AtkDist;
+		public int Skill1;
+		public int Skill2;
+		public int Skill3;
+		public int Skill4;
+		public int Skill5;
+		public int Skill6;
+		public int Skill7;
+		public int Skill8;
+		public int AtkType;
+		public int Sight;
+		public int MoveArea;
+		public int DHP;
+		public int MaxHPEx;
+		public int IsBoss;
+		public int SP;
+		public int AIType;
+		public int CanAttack;
+		public float weight;
+		public string HeadPortrait;
+		public int Show;
+		public int AtkFeedback;
+		public int hurtFeedback;
+		public int AutomaticFace;
+		public int Dig;
 		public int[] Sounds;
-		public int LifeBarCount { get ; private set ; }
-		public int NPCEffect { get ; private set ; }
-		public int NPCSpeakID { get ; private set ; }
-		public int ClientRealm { get ; private set ; }
-		public string Equips { get ; private set; } 
+		public int LifeBarCount;
+		public int NPCEffect;
+		public int NPCSpeakID;
+		public int ClientRealm;
+		public string Equips;
 
 		public override string getKey()
         {
             return NPCID.ToString();
         }
 
-		public override void Parse() {
+		public override void Parse(string content) {
 			try
             {
-                NPCID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
+                var contents = content.Split('\t');
+
+                int.TryParse(contents[0],out NPCID);
 			
-				NPCType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; 
+				int.TryParse(contents[1],out NPCType);
 			
-				MODE = rawContents[2].Trim();
+				MODE = contents[2];
 			
-				charName = rawContents[3].Trim();
+				charName = contents[3];
 			
-				NPCLV=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; 
+				int.TryParse(contents[4],out NPCLV);
 			
-				ModleHeight=IsNumeric(rawContents[5]) ? float.Parse(rawContents[5]):0; 
+				float.TryParse(contents[5],out ModleHeight);
 			
-				ModelRadius=IsNumeric(rawContents[6]) ? float.Parse(rawContents[6]):0; 
+				float.TryParse(contents[6],out ModelRadius);
 			
-				ModeProportion=IsNumeric(rawContents[7]) ? float.Parse(rawContents[7]):0; 
+				float.TryParse(contents[7],out ModeProportion);
 			
-				UIModeLOffset=rawContents[8].Vector3Parse();
+				UIModeLOffset=contents[8].Vector3Parse();
 			
-				UIModeLProportion=IsNumeric(rawContents[9]) ? float.Parse(rawContents[9]):0; 
+				float.TryParse(contents[9],out UIModeLProportion);
 			
-				UIModelRotation=rawContents[10].Vector3Parse();
+				UIModelRotation=contents[10].Vector3Parse();
 			
-				CanDeadFly=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0; 
+				int.TryParse(contents[11],out CanDeadFly);
 			
-				Country=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; 
+				int.TryParse(contents[12],out Country);
 			
-				MinAtk=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0; 
+				int.TryParse(contents[13],out MinAtk);
 			
-				MaxAtk=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0; 
+				int.TryParse(contents[14],out MaxAtk);
 			
-				Def=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0; 
+				int.TryParse(contents[15],out Def);
 			
-				Realm=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0; 
+				int.TryParse(contents[16],out Realm);
 			
-				PoisionAtk=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0; 
+				int.TryParse(contents[17],out PoisionAtk);
 			
-				FireAtk=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0; 
+				int.TryParse(contents[18],out FireAtk);
 			
-				IceAtk=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0; 
+				int.TryParse(contents[19],out IceAtk);
 			
-				PoisionDef=IsNumeric(rawContents[20]) ? int.Parse(rawContents[20]):0; 
+				int.TryParse(contents[20],out PoisionDef);
 			
-				IceDef=IsNumeric(rawContents[21]) ? int.Parse(rawContents[21]):0; 
+				int.TryParse(contents[21],out IceDef);
 			
-				AtkInterval=IsNumeric(rawContents[22]) ? int.Parse(rawContents[22]):0; 
+				int.TryParse(contents[22],out AtkInterval);
 			
-				Hit=IsNumeric(rawContents[23]) ? int.Parse(rawContents[23]):0; 
+				int.TryParse(contents[23],out Hit);
 			
-				MissRate=IsNumeric(rawContents[24]) ? int.Parse(rawContents[24]):0; 
+				int.TryParse(contents[24],out MissRate);
 			
-				SuperHiteRate=IsNumeric(rawContents[25]) ? int.Parse(rawContents[25]):0; 
+				int.TryParse(contents[25],out SuperHiteRate);
 			
-				OrgSpeed=IsNumeric(rawContents[26]) ? int.Parse(rawContents[26]):0; 
+				int.TryParse(contents[26],out OrgSpeed);
 			
-				MoveType=IsNumeric(rawContents[27]) ? int.Parse(rawContents[27]):0; 
+				int.TryParse(contents[27],out MoveType);
 			
-				AtkDist=IsNumeric(rawContents[28]) ? int.Parse(rawContents[28]):0; 
+				int.TryParse(contents[28],out AtkDist);
 			
-				Skill1=IsNumeric(rawContents[29]) ? int.Parse(rawContents[29]):0; 
+				int.TryParse(contents[29],out Skill1);
 			
-				Skill2=IsNumeric(rawContents[30]) ? int.Parse(rawContents[30]):0; 
+				int.TryParse(contents[30],out Skill2);
 			
-				Skill3=IsNumeric(rawContents[31]) ? int.Parse(rawContents[31]):0; 
+				int.TryParse(contents[31],out Skill3);
 			
-				Skill4=IsNumeric(rawContents[32]) ? int.Parse(rawContents[32]):0; 
+				int.TryParse(contents[32],out Skill4);
 			
-				Skill5=IsNumeric(rawContents[33]) ? int.Parse(rawContents[33]):0; 
+				int.TryParse(contents[33],out Skill5);
 			
-				Skill6=IsNumeric(rawContents[34]) ? int.Parse(rawContents[34]):0; 
+				int.TryParse(contents[34],out Skill6);
 			
-				Skill7=IsNumeric(rawContents[35]) ? int.Parse(rawContents[35]):0; 
+				int.TryParse(contents[35],out Skill7);
 			
-				Skill8=IsNumeric(rawContents[36]) ? int.Parse(rawContents[36]):0; 
+				int.TryParse(contents[36],out Skill8);
 			
-				AtkType=IsNumeric(rawContents[37]) ? int.Parse(rawContents[37]):0; 
+				int.TryParse(contents[37],out AtkType);
 			
-				Sight=IsNumeric(rawContents[38]) ? int.Parse(rawContents[38]):0; 
+				int.TryParse(contents[38],out Sight);
 			
-				MoveArea=IsNumeric(rawContents[39]) ? int.Parse(rawContents[39]):0; 
+				int.TryParse(contents[39],out MoveArea);
 			
-				DHP=IsNumeric(rawContents[40]) ? int.Parse(rawContents[40]):0; 
+				int.TryParse(contents[40],out DHP);
 			
-				MaxHPEx=IsNumeric(rawContents[41]) ? int.Parse(rawContents[41]):0; 
+				int.TryParse(contents[41],out MaxHPEx);
 			
-				IsBoss=IsNumeric(rawContents[42]) ? int.Parse(rawContents[42]):0; 
+				int.TryParse(contents[42],out IsBoss);
 			
-				SP=IsNumeric(rawContents[43]) ? int.Parse(rawContents[43]):0; 
+				int.TryParse(contents[43],out SP);
 			
-				AIType=IsNumeric(rawContents[44]) ? int.Parse(rawContents[44]):0; 
+				int.TryParse(contents[44],out AIType);
 			
-				CanAttack=IsNumeric(rawContents[45]) ? int.Parse(rawContents[45]):0; 
+				int.TryParse(contents[45],out CanAttack);
 			
-				weight=IsNumeric(rawContents[46]) ? float.Parse(rawContents[46]):0; 
+				float.TryParse(contents[46],out weight);
 			
-				HeadPortrait = rawContents[47].Trim();
+				HeadPortrait = contents[47];
 			
-				Show=IsNumeric(rawContents[48]) ? int.Parse(rawContents[48]):0; 
+				int.TryParse(contents[48],out Show);
 			
-				AtkFeedback=IsNumeric(rawContents[49]) ? int.Parse(rawContents[49]):0; 
+				int.TryParse(contents[49],out AtkFeedback);
 			
-				hurtFeedback=IsNumeric(rawContents[50]) ? int.Parse(rawContents[50]):0; 
+				int.TryParse(contents[50],out hurtFeedback);
 			
-				AutomaticFace=IsNumeric(rawContents[51]) ? int.Parse(rawContents[51]):0; 
+				int.TryParse(contents[51],out AutomaticFace);
 			
-				Dig=IsNumeric(rawContents[52]) ? int.Parse(rawContents[52]):0; 
+				int.TryParse(contents[52],out Dig);
 			
-				string[] SoundsStringArray = rawContents[53].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var SoundsStringArray = contents[53].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				Sounds = new int[SoundsStringArray.Length];
 				for (int i=0;i<SoundsStringArray.Length;i++)
 				{
 					 int.TryParse(SoundsStringArray[i],out Sounds[i]);
 				}
 			
-				LifeBarCount=IsNumeric(rawContents[54]) ? int.Parse(rawContents[54]):0; 
+				int.TryParse(contents[54],out LifeBarCount);
 			
-				NPCEffect=IsNumeric(rawContents[55]) ? int.Parse(rawContents[55]):0; 
+				int.TryParse(contents[55],out NPCEffect);
 			
-				NPCSpeakID=IsNumeric(rawContents[56]) ? int.Parse(rawContents[56]):0; 
+				int.TryParse(contents[56],out NPCSpeakID);
 			
-				ClientRealm=IsNumeric(rawContents[57]) ? int.Parse(rawContents[57]):0; 
+				int.TryParse(contents[57],out ClientRealm);
 			
-				Equips = rawContents[58].Trim();
+				Equips = contents[58];
             }
             catch (Exception ex)
             {

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