From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。
---
Core/GameEngine/Model/Config/PriorBundleConfig.cs | 26 ++++++++++++++------------
1 files changed, 14 insertions(+), 12 deletions(-)
diff --git a/Core/GameEngine/Model/Config/PriorBundleConfig.cs b/Core/GameEngine/Model/Config/PriorBundleConfig.cs
index b0dab0c..c15efb6 100644
--- a/Core/GameEngine/Model/Config/PriorBundleConfig.cs
+++ b/Core/GameEngine/Model/Config/PriorBundleConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: 绗簩涓栫晫
-// [ Date ]: Saturday, November 24, 2018
+// [ Date ]: Tuesday, February 12, 2019
//--------------------------------------------------------
using UnityEngine;
@@ -11,29 +11,31 @@
public partial class PriorBundleConfig : ConfigBase {
- public int id { get ; private set ; }
- public string AssetABName { get ; private set; }
- public int AssetType { get ; private set ; }
- public int Prior { get ; private set ; }
- public int mapId { get ; private set ; }
+ public int id;
+ public string AssetABName;
+ public int AssetType;
+ public int Prior;
+ public int mapId;
public override string getKey()
{
return id.ToString();
}
- public override void Parse() {
+ public override void Parse(string content) {
try
{
- id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
+ var contents = content.Split('\t');
+
+ int.TryParse(contents[0],out id);
- AssetABName = rawContents[1].Trim();
+ AssetABName = contents[1];
- AssetType=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
+ int.TryParse(contents[2],out AssetType);
- Prior=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
+ int.TryParse(contents[3],out Prior);
- mapId=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
+ int.TryParse(contents[4],out mapId);
}
catch (Exception ex)
{
--
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