From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Core/GameEngine/Model/Config/RoleStrongerConfig.cs |   56 +++++++++++++++++++++++++++++---------------------------
 1 files changed, 29 insertions(+), 27 deletions(-)

diff --git a/Core/GameEngine/Model/Config/RoleStrongerConfig.cs b/Core/GameEngine/Model/Config/RoleStrongerConfig.cs
index 9126ade..8a2970e 100644
--- a/Core/GameEngine/Model/Config/RoleStrongerConfig.cs
+++ b/Core/GameEngine/Model/Config/RoleStrongerConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Sunday, April 08, 2018
+//    [  Date ]:		   Tuesday, February 12, 2019
 //--------------------------------------------------------
 
 using UnityEngine;
@@ -11,58 +11,60 @@
     
 	public partial class RoleStrongerConfig : ConfigBase {
 
-		public int id { get ; private set ; }
-		public int funcType { get ; private set ; }
-		public string Name { get ; private set; } 
-		public int funcId { get ; private set ; }
-		public int LV { get ; private set ; }
+		public int id;
+		public int funcType;
+		public string Name;
+		public int funcId;
+		public int LV;
 		public int[] conditions;
-		public int targetValue { get ; private set ; }
-		public int recommendFightPower { get ; private set ; }
-		public int strongerFightPower { get ; private set ; }
-		public string title { get ; private set; } 
-		public string desc { get ; private set; } 
-		public string Icon { get ; private set; } 
-		public int OpenUI { get ; private set ; }
+		public int targetValue;
+		public int recommendFightPower;
+		public int strongerFightPower;
+		public string title;
+		public string desc;
+		public string Icon;
+		public int OpenUI;
 
 		public override string getKey()
         {
             return id.ToString();
         }
 
-		public override void Parse() {
+		public override void Parse(string content) {
 			try
             {
-                id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
+                var contents = content.Split('\t');
+
+                int.TryParse(contents[0],out id);
 			
-				funcType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; 
+				int.TryParse(contents[1],out funcType);
 			
-				Name = rawContents[2].Trim();
+				Name = contents[2];
 			
-				funcId=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; 
+				int.TryParse(contents[3],out funcId);
 			
-				LV=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; 
+				int.TryParse(contents[4],out LV);
 			
-				string[] conditionsStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var conditionsStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				conditions = new int[conditionsStringArray.Length];
 				for (int i=0;i<conditionsStringArray.Length;i++)
 				{
 					 int.TryParse(conditionsStringArray[i],out conditions[i]);
 				}
 			
-				targetValue=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; 
+				int.TryParse(contents[6],out targetValue);
 			
-				recommendFightPower=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; 
+				int.TryParse(contents[7],out recommendFightPower);
 			
-				strongerFightPower=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0; 
+				int.TryParse(contents[8],out strongerFightPower);
 			
-				title = rawContents[9].Trim();
+				title = contents[9];
 			
-				desc = rawContents[10].Trim();
+				desc = contents[10];
 			
-				Icon = rawContents[11].Trim();
+				Icon = contents[11];
 			
-				OpenUI=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; 
+				int.TryParse(contents[12],out OpenUI);
             }
             catch (Exception ex)
             {

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