From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。
---
Core/GameEngine/Model/Config/SceneShadowConfig.cs | 18 ++++++++++--------
1 files changed, 10 insertions(+), 8 deletions(-)
diff --git a/Core/GameEngine/Model/Config/SceneShadowConfig.cs b/Core/GameEngine/Model/Config/SceneShadowConfig.cs
index 2b3a2a3..8fca52f 100644
--- a/Core/GameEngine/Model/Config/SceneShadowConfig.cs
+++ b/Core/GameEngine/Model/Config/SceneShadowConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: 绗簩涓栫晫
-// [ Date ]: Thursday, January 11, 2018
+// [ Date ]: Tuesday, February 12, 2019
//--------------------------------------------------------
using UnityEngine;
@@ -11,23 +11,25 @@
public partial class SceneShadowConfig : ConfigBase {
- public string SceneName { get ; private set; }
- public Vector3 Rotation { get ; private set; }
- public float Intensity { get ; private set; }
+ public string SceneName;
+ public Vector3 Rotation;
+ public float Intensity;
public override string getKey()
{
return SceneName.ToString();
}
- public override void Parse() {
+ public override void Parse(string content) {
try
{
- SceneName = rawContents[0].Trim();
+ var contents = content.Split('\t');
+
+ SceneName = contents[0];
- Rotation=rawContents[1].Vector3Parse();
+ Rotation=contents[1].Vector3Parse();
- Intensity=IsNumeric(rawContents[2]) ? float.Parse(rawContents[2]):0;
+ float.TryParse(contents[2],out Intensity);
}
catch (Exception ex)
{
--
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