From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Core/GameEngine/Model/Config/SceneShadowConfig.cs |   18 ++++++++++--------
 1 files changed, 10 insertions(+), 8 deletions(-)

diff --git a/Core/GameEngine/Model/Config/SceneShadowConfig.cs b/Core/GameEngine/Model/Config/SceneShadowConfig.cs
index 2b3a2a3..8fca52f 100644
--- a/Core/GameEngine/Model/Config/SceneShadowConfig.cs
+++ b/Core/GameEngine/Model/Config/SceneShadowConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Thursday, January 11, 2018
+//    [  Date ]:		   Tuesday, February 12, 2019
 //--------------------------------------------------------
 
 using UnityEngine;
@@ -11,23 +11,25 @@
     
 	public partial class SceneShadowConfig : ConfigBase {
 
-		public string SceneName { get ; private set; } 
-		public Vector3 Rotation { get ; private set; } 
-		public float Intensity { get ; private set; } 
+		public string SceneName;
+		public Vector3 Rotation;
+		public float Intensity;
 
 		public override string getKey()
         {
             return SceneName.ToString();
         }
 
-		public override void Parse() {
+		public override void Parse(string content) {
 			try
             {
-                SceneName = rawContents[0].Trim();
+                var contents = content.Split('\t');
+
+                SceneName = contents[0];
 			
-				Rotation=rawContents[1].Vector3Parse();
+				Rotation=contents[1].Vector3Parse();
 			
-				Intensity=IsNumeric(rawContents[2]) ? float.Parse(rawContents[2]):0; 
+				float.TryParse(contents[2],out Intensity);
             }
             catch (Exception ex)
             {

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