From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。
---
Core/GameEngine/Model/Config/SuccessConfig.cs | 124 +++++++++++++++++++++--------------------
1 files changed, 63 insertions(+), 61 deletions(-)
diff --git a/Core/GameEngine/Model/Config/SuccessConfig.cs b/Core/GameEngine/Model/Config/SuccessConfig.cs
index acb01c0..c97eb40 100644
--- a/Core/GameEngine/Model/Config/SuccessConfig.cs
+++ b/Core/GameEngine/Model/Config/SuccessConfig.cs
@@ -1,102 +1,104 @@
-锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
-// [ Date ]: Wednesday, May 23, 2018
-//--------------------------------------------------------
-
-using UnityEngine;
-using System;
-
-namespace TableConfig {
-
-
+锘�//--------------------------------------------------------
+// [Author]: 绗簩涓栫晫
+// [ Date ]: Tuesday, February 12, 2019
+//--------------------------------------------------------
+
+using UnityEngine;
+using System;
+
+namespace TableConfig {
+
+
public partial class SuccessConfig : ConfigBase {
- public int ID { get ; private set ; }
- public int Type { get ; private set ; }
- public int Group { get ; private set ; }
- public int NeedCnt { get ; private set ; }
+ public int ID;
+ public int Type;
+ public int Group;
+ public int NeedCnt;
public int[] Condition;
- public string Condition2 { get ; private set; }
- public int Condition3 { get ; private set ; }
- public string AwardItemList { get ; private set; }
- public string Money { get ; private set; }
- public int Exp { get ; private set ; }
+ public string Condition2;
+ public int Condition3;
+ public string AwardItemList;
+ public string Money;
+ public int Exp;
public int[] AwardAttribute;
- public int RedPacketID { get ; private set ; }
- public int MagicWeaponID { get ; private set ; }
- public string MagicWeaponExp { get ; private set; }
- public string Describe { get ; private set; }
- public int NeedGoto { get ; private set ; }
- public int Jump { get ; private set ; }
- public int ReOrder { get ; private set ; }
- public int RealmPracticeID { get ; private set ; }
-
+ public int RedPacketID;
+ public int MagicWeaponID;
+ public string MagicWeaponExp;
+ public string Describe;
+ public int NeedGoto;
+ public int Jump;
+ public int ReOrder;
+ public int RealmPracticeID;
+
public override string getKey()
{
return ID.ToString();
- }
-
- public override void Parse() {
+ }
+
+ public override void Parse(string content) {
try
{
- ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
+ var contents = content.Split('\t');
+
+ int.TryParse(contents[0],out ID);
- Type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
+ int.TryParse(contents[1],out Type);
- Group=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
+ int.TryParse(contents[2],out Group);
- NeedCnt=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
+ int.TryParse(contents[3],out NeedCnt);
- string[] ConditionStringArray = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ var ConditionStringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
Condition = new int[ConditionStringArray.Length];
for (int i=0;i<ConditionStringArray.Length;i++)
{
int.TryParse(ConditionStringArray[i],out Condition[i]);
}
- Condition2 = rawContents[5].Trim();
+ Condition2 = contents[5];
- Condition3=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
+ int.TryParse(contents[6],out Condition3);
- AwardItemList = rawContents[7].Trim();
+ AwardItemList = contents[7];
- Money = rawContents[8].Trim();
+ Money = contents[8];
- Exp=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
+ int.TryParse(contents[9],out Exp);
- string[] AwardAttributeStringArray = rawContents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ var AwardAttributeStringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
AwardAttribute = new int[AwardAttributeStringArray.Length];
for (int i=0;i<AwardAttributeStringArray.Length;i++)
{
int.TryParse(AwardAttributeStringArray[i],out AwardAttribute[i]);
}
- RedPacketID=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0;
+ int.TryParse(contents[11],out RedPacketID);
- MagicWeaponID=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
+ int.TryParse(contents[12],out MagicWeaponID);
- MagicWeaponExp = rawContents[13].Trim();
+ MagicWeaponExp = contents[13];
- Describe = rawContents[14].Trim();
+ Describe = contents[14];
- NeedGoto=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
+ int.TryParse(contents[15],out NeedGoto);
- Jump=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0;
+ int.TryParse(contents[16],out Jump);
- ReOrder=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0;
+ int.TryParse(contents[17],out ReOrder);
- RealmPracticeID=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0;
+ int.TryParse(contents[18],out RealmPracticeID);
}
catch (Exception ex)
{
DebugEx.Log(ex);
- }
- }
-
- }
-
-}
-
-
-
-
+ }
+ }
+
+ }
+
+}
+
+
+
+
--
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