From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Core/GameEngine/Model/Config/SuccessConfig.cs |  124 +++++++++++++++++++++--------------------
 1 files changed, 63 insertions(+), 61 deletions(-)

diff --git a/Core/GameEngine/Model/Config/SuccessConfig.cs b/Core/GameEngine/Model/Config/SuccessConfig.cs
index acb01c0..c97eb40 100644
--- a/Core/GameEngine/Model/Config/SuccessConfig.cs
+++ b/Core/GameEngine/Model/Config/SuccessConfig.cs
@@ -1,102 +1,104 @@
-锘�//--------------------------------------------------------
-//    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Wednesday, May 23, 2018
-//--------------------------------------------------------
-
-using UnityEngine;
-using System;
-
-namespace TableConfig {
-
-    
+锘�//--------------------------------------------------------
+//    [Author]:			绗簩涓栫晫
+//    [  Date ]:		   Tuesday, February 12, 2019
+//--------------------------------------------------------
+
+using UnityEngine;
+using System;
+
+namespace TableConfig {
+
+    
 	public partial class SuccessConfig : ConfigBase {
 
-		public int ID { get ; private set ; }
-		public int Type { get ; private set ; }
-		public int Group { get ; private set ; }
-		public int NeedCnt { get ; private set ; }
+		public int ID;
+		public int Type;
+		public int Group;
+		public int NeedCnt;
 		public int[] Condition;
-		public string Condition2 { get ; private set; } 
-		public int Condition3 { get ; private set ; }
-		public string AwardItemList { get ; private set; } 
-		public string Money { get ; private set; } 
-		public int Exp { get ; private set ; }
+		public string Condition2;
+		public int Condition3;
+		public string AwardItemList;
+		public string Money;
+		public int Exp;
 		public int[] AwardAttribute;
-		public int RedPacketID { get ; private set ; }
-		public int MagicWeaponID { get ; private set ; }
-		public string MagicWeaponExp { get ; private set; } 
-		public string Describe { get ; private set; } 
-		public int NeedGoto { get ; private set ; }
-		public int Jump { get ; private set ; }
-		public int ReOrder { get ; private set ; }
-		public int RealmPracticeID { get ; private set ; }
-
+		public int RedPacketID;
+		public int MagicWeaponID;
+		public string MagicWeaponExp;
+		public string Describe;
+		public int NeedGoto;
+		public int Jump;
+		public int ReOrder;
+		public int RealmPracticeID;
+
 		public override string getKey()
         {
             return ID.ToString();
-        }
-
-		public override void Parse() {
+        }
+
+		public override void Parse(string content) {
 			try
             {
-                ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
+                var contents = content.Split('\t');
+
+                int.TryParse(contents[0],out ID);
 			
-				Type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; 
+				int.TryParse(contents[1],out Type);
 			
-				Group=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; 
+				int.TryParse(contents[2],out Group);
 			
-				NeedCnt=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; 
+				int.TryParse(contents[3],out NeedCnt);
 			
-				string[] ConditionStringArray = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var ConditionStringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				Condition = new int[ConditionStringArray.Length];
 				for (int i=0;i<ConditionStringArray.Length;i++)
 				{
 					 int.TryParse(ConditionStringArray[i],out Condition[i]);
 				}
 			
-				Condition2 = rawContents[5].Trim();
+				Condition2 = contents[5];
 			
-				Condition3=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; 
+				int.TryParse(contents[6],out Condition3);
 			
-				AwardItemList = rawContents[7].Trim();
+				AwardItemList = contents[7];
 			
-				Money = rawContents[8].Trim();
+				Money = contents[8];
 			
-				Exp=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0; 
+				int.TryParse(contents[9],out Exp);
 			
-				string[] AwardAttributeStringArray = rawContents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var AwardAttributeStringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				AwardAttribute = new int[AwardAttributeStringArray.Length];
 				for (int i=0;i<AwardAttributeStringArray.Length;i++)
 				{
 					 int.TryParse(AwardAttributeStringArray[i],out AwardAttribute[i]);
 				}
 			
-				RedPacketID=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0; 
+				int.TryParse(contents[11],out RedPacketID);
 			
-				MagicWeaponID=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; 
+				int.TryParse(contents[12],out MagicWeaponID);
 			
-				MagicWeaponExp = rawContents[13].Trim();
+				MagicWeaponExp = contents[13];
 			
-				Describe = rawContents[14].Trim();
+				Describe = contents[14];
 			
-				NeedGoto=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0; 
+				int.TryParse(contents[15],out NeedGoto);
 			
-				Jump=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0; 
+				int.TryParse(contents[16],out Jump);
 			
-				ReOrder=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0; 
+				int.TryParse(contents[17],out ReOrder);
 			
-				RealmPracticeID=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0; 
+				int.TryParse(contents[18],out RealmPracticeID);
             }
             catch (Exception ex)
             {
                 DebugEx.Log(ex);
-            }
-		}
-	
-	}
-
-}
-
-
-
-
+            }
+		}
+	
+	}
+
+}
+
+
+
+

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