From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Core/GameEngine/Model/Config/SuitEffectConfig.cs |   14 ++++++++------
 1 files changed, 8 insertions(+), 6 deletions(-)

diff --git a/Core/GameEngine/Model/Config/SuitEffectConfig.cs b/Core/GameEngine/Model/Config/SuitEffectConfig.cs
index f04e473..507f2d2 100644
--- a/Core/GameEngine/Model/Config/SuitEffectConfig.cs
+++ b/Core/GameEngine/Model/Config/SuitEffectConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Thursday, March 29, 2018
+//    [  Date ]:		   Tuesday, February 12, 2019
 //--------------------------------------------------------
 
 using UnityEngine;
@@ -11,7 +11,7 @@
     
 	public partial class SuitEffectConfig : ConfigBase {
 
-		public int ID { get ; private set ; }
+		public int ID;
 		public string[] bindbones;
 		public int[] effectIds;
 
@@ -20,14 +20,16 @@
             return ID.ToString();
         }
 
-		public override void Parse() {
+		public override void Parse(string content) {
 			try
             {
-                ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
+                var contents = content.Split('\t');
+
+                int.TryParse(contents[0],out ID);
 			
-				bindbones = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				bindbones = contents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 			
-				string[] effectIdsStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var effectIdsStringArray = contents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				effectIds = new int[effectIdsStringArray.Length];
 				for (int i=0;i<effectIdsStringArray.Length;i++)
 				{

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