From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。
---
Core/GameEngine/Model/Config/SuitEffectConfig.cs | 14 ++++++++------
1 files changed, 8 insertions(+), 6 deletions(-)
diff --git a/Core/GameEngine/Model/Config/SuitEffectConfig.cs b/Core/GameEngine/Model/Config/SuitEffectConfig.cs
index f04e473..507f2d2 100644
--- a/Core/GameEngine/Model/Config/SuitEffectConfig.cs
+++ b/Core/GameEngine/Model/Config/SuitEffectConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: 绗簩涓栫晫
-// [ Date ]: Thursday, March 29, 2018
+// [ Date ]: Tuesday, February 12, 2019
//--------------------------------------------------------
using UnityEngine;
@@ -11,7 +11,7 @@
public partial class SuitEffectConfig : ConfigBase {
- public int ID { get ; private set ; }
+ public int ID;
public string[] bindbones;
public int[] effectIds;
@@ -20,14 +20,16 @@
return ID.ToString();
}
- public override void Parse() {
+ public override void Parse(string content) {
try
{
- ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
+ var contents = content.Split('\t');
+
+ int.TryParse(contents[0],out ID);
- bindbones = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ bindbones = contents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- string[] effectIdsStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ var effectIdsStringArray = contents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
effectIds = new int[effectIdsStringArray.Length];
for (int i=0;i<effectIdsStringArray.Length;i++)
{
--
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