From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Core/GameEngine/Model/Config/TreasureConfig.cs |  166 ++++++++++++++++++++++++++++---------------------------
 1 files changed, 84 insertions(+), 82 deletions(-)

diff --git a/Core/GameEngine/Model/Config/TreasureConfig.cs b/Core/GameEngine/Model/Config/TreasureConfig.cs
index 1d2b6f3..ec20ae9 100644
--- a/Core/GameEngine/Model/Config/TreasureConfig.cs
+++ b/Core/GameEngine/Model/Config/TreasureConfig.cs
@@ -1,125 +1,127 @@
-锘�//--------------------------------------------------------
-//    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Tuesday, November 27, 2018
-//--------------------------------------------------------
-
-using UnityEngine;
-using System;
-
-namespace TableConfig {
-
-    
-	public partial class TreasureConfig : ConfigBase {
-
-		public int ID { get ; private set ; }
-		public int Category { get ; private set ; }
-		public int PreTreasure { get ; private set ; }
-		public string Name { get ; private set; } 
-		public string Icon { get ; private set; } 
-		public string NameIcon { get ; private set; } 
-		public string TreasureNameIcon { get ; private set; } 
-		public string Model { get ; private set; } 
-		public string SourceDescription { get ; private set; } 
-		public string Story { get ; private set; } 
-		public string IndexTitle { get ; private set; } 
-		public string StoryName { get ; private set; } 
-		public int RequirementTotal { get ; private set ; }
+锘�//--------------------------------------------------------
+//    [Author]:			绗簩涓栫晫
+//    [  Date ]:		   Tuesday, February 12, 2019
+//--------------------------------------------------------
+
+using UnityEngine;
+using System;
+
+namespace TableConfig {
+
+    
+	public partial class TreasureConfig : ConfigBase {
+
+		public int ID;
+		public int Category;
+		public int PreTreasure;
+		public string Name;
+		public string Icon;
+		public string NameIcon;
+		public string TreasureNameIcon;
+		public string Model;
+		public string SourceDescription;
+		public string Story;
+		public string IndexTitle;
+		public string StoryName;
+		public int RequirementTotal;
 		public int[] Achievements;
-		public int MapId { get ; private set ; }
-		public int LineId { get ; private set ; }
-		public int ChallengeLevel { get ; private set ; }
+		public int MapId;
+		public int LineId;
+		public int ChallengeLevel;
 		public int[] Potentials;
 		public int[] SkillPower;
-		public string NeedItem { get ; private set; } 
-		public int EffectID { get ; private set ; }
+		public string NeedItem;
+		public int EffectID;
 		public string[] Verse;
-		public int ShowNetGotEffect { get ; private set ; }
-		public int PreferredStage { get ; private set ; }
-		public int UIScale { get ; private set ; }
-
-		public override string getKey()
-        {
-            return ID.ToString();
-        }
-
-		public override void Parse() {
-			try
-            {
-                ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
+		public int ShowNetGotEffect;
+		public int PreferredStage;
+		public int UIScale;
+
+		public override string getKey()
+        {
+            return ID.ToString();
+        }
+
+		public override void Parse(string content) {
+			try
+            {
+                var contents = content.Split('\t');
+
+                int.TryParse(contents[0],out ID);
 			
-				Category=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; 
+				int.TryParse(contents[1],out Category);
 			
-				PreTreasure=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; 
+				int.TryParse(contents[2],out PreTreasure);
 			
-				Name = rawContents[3].Trim();
+				Name = contents[3];
 			
-				Icon = rawContents[4].Trim();
+				Icon = contents[4];
 			
-				NameIcon = rawContents[5].Trim();
+				NameIcon = contents[5];
 			
-				TreasureNameIcon = rawContents[6].Trim();
+				TreasureNameIcon = contents[6];
 			
-				Model = rawContents[7].Trim();
+				Model = contents[7];
 			
-				SourceDescription = rawContents[8].Trim();
+				SourceDescription = contents[8];
 			
-				Story = rawContents[9].Trim();
+				Story = contents[9];
 			
-				IndexTitle = rawContents[10].Trim();
+				IndexTitle = contents[10];
 			
-				StoryName = rawContents[11].Trim();
+				StoryName = contents[11];
 			
-				RequirementTotal=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; 
+				int.TryParse(contents[12],out RequirementTotal);
 			
-				string[] AchievementsStringArray = rawContents[13].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var AchievementsStringArray = contents[13].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				Achievements = new int[AchievementsStringArray.Length];
 				for (int i=0;i<AchievementsStringArray.Length;i++)
 				{
 					 int.TryParse(AchievementsStringArray[i],out Achievements[i]);
 				}
 			
-				MapId=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0; 
+				int.TryParse(contents[14],out MapId);
 			
-				LineId=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0; 
+				int.TryParse(contents[15],out LineId);
 			
-				ChallengeLevel=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0; 
+				int.TryParse(contents[16],out ChallengeLevel);
 			
-				string[] PotentialsStringArray = rawContents[17].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var PotentialsStringArray = contents[17].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				Potentials = new int[PotentialsStringArray.Length];
 				for (int i=0;i<PotentialsStringArray.Length;i++)
 				{
 					 int.TryParse(PotentialsStringArray[i],out Potentials[i]);
 				}
 			
-				string[] SkillPowerStringArray = rawContents[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var SkillPowerStringArray = contents[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				SkillPower = new int[SkillPowerStringArray.Length];
 				for (int i=0;i<SkillPowerStringArray.Length;i++)
 				{
 					 int.TryParse(SkillPowerStringArray[i],out SkillPower[i]);
 				}
 			
-				NeedItem = rawContents[19].Trim();
+				NeedItem = contents[19];
 			
-				EffectID=IsNumeric(rawContents[20]) ? int.Parse(rawContents[20]):0; 
+				int.TryParse(contents[20],out EffectID);
 			
-				Verse = rawContents[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				Verse = contents[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 			
-				ShowNetGotEffect=IsNumeric(rawContents[22]) ? int.Parse(rawContents[22]):0; 
+				int.TryParse(contents[22],out ShowNetGotEffect);
 			
-				PreferredStage=IsNumeric(rawContents[23]) ? int.Parse(rawContents[23]):0; 
+				int.TryParse(contents[23],out PreferredStage);
 			
-				UIScale=IsNumeric(rawContents[24]) ? int.Parse(rawContents[24]):0; 
-            }
-            catch (Exception ex)
-            {
-                DebugEx.Log(ex);
-            }
-		}
-	
-	}
-
-}
-
-
-
-
+				int.TryParse(contents[24],out UIScale);
+            }
+            catch (Exception ex)
+            {
+                DebugEx.Log(ex);
+            }
+		}
+	
+	}
+
+}
+
+
+
+

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