From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。
---
Core/GameEngine/Model/Config/TreasureSkillConfig.cs | 32 +++++++++++++++++---------------
1 files changed, 17 insertions(+), 15 deletions(-)
diff --git a/Core/GameEngine/Model/Config/TreasureSkillConfig.cs b/Core/GameEngine/Model/Config/TreasureSkillConfig.cs
index bc88009..042044c 100644
--- a/Core/GameEngine/Model/Config/TreasureSkillConfig.cs
+++ b/Core/GameEngine/Model/Config/TreasureSkillConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: 绗簩涓栫晫
-// [ Date ]: Saturday, January 06, 2018
+// [ Date ]: Tuesday, February 12, 2019
//--------------------------------------------------------
using UnityEngine;
@@ -11,11 +11,11 @@
public partial class TreasureSkillConfig : ConfigBase {
- public int ID { get ; private set ; }
- public int SkillType { get ; private set ; }
- public int SkillLv { get ; private set ; }
- public int MeterialNum1 { get ; private set ; }
- public int InitialRate { get ; private set ; }
+ public int ID;
+ public int SkillType;
+ public int SkillLv;
+ public int MeterialNum1;
+ public int InitialRate;
public int[] Meterial2ID;
public int[] MeterialNum2;
public int[] Rate;
@@ -25,34 +25,36 @@
return ID.ToString();
}
- public override void Parse() {
+ public override void Parse(string content) {
try
{
- ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
+ var contents = content.Split('\t');
+
+ int.TryParse(contents[0],out ID);
- SkillType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
+ int.TryParse(contents[1],out SkillType);
- SkillLv=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
+ int.TryParse(contents[2],out SkillLv);
- MeterialNum1=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
+ int.TryParse(contents[3],out MeterialNum1);
- InitialRate=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
+ int.TryParse(contents[4],out InitialRate);
- string[] Meterial2IDStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ var Meterial2IDStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
Meterial2ID = new int[Meterial2IDStringArray.Length];
for (int i=0;i<Meterial2IDStringArray.Length;i++)
{
int.TryParse(Meterial2IDStringArray[i],out Meterial2ID[i]);
}
- string[] MeterialNum2StringArray = rawContents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ var MeterialNum2StringArray = contents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
MeterialNum2 = new int[MeterialNum2StringArray.Length];
for (int i=0;i<MeterialNum2StringArray.Length;i++)
{
int.TryParse(MeterialNum2StringArray[i],out MeterialNum2[i]);
}
- string[] RateStringArray = rawContents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ var RateStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
Rate = new int[RateStringArray.Length];
for (int i=0;i<RateStringArray.Length;i++)
{
--
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