From 1aeb815836d84ecfddf761a47862efebbba0ad03 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 12 二月 2019 21:55:16 +0800
Subject: [PATCH] 3335 配置表读取重构。

---
 Core/GameEngine/Model/Config/WeatherConfig.cs |   14 ++++++++------
 1 files changed, 8 insertions(+), 6 deletions(-)

diff --git a/Core/GameEngine/Model/Config/WeatherConfig.cs b/Core/GameEngine/Model/Config/WeatherConfig.cs
index 0ebf051..cc20a72 100644
--- a/Core/GameEngine/Model/Config/WeatherConfig.cs
+++ b/Core/GameEngine/Model/Config/WeatherConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Monday, January 15, 2018
+//    [  Date ]:		   Tuesday, February 12, 2019
 //--------------------------------------------------------
 
 using UnityEngine;
@@ -11,7 +11,7 @@
     
 	public partial class WeatherConfig : ConfigBase {
 
-		public int MapId { get ; private set ; }
+		public int MapId;
 		public int[] EffectIds;
 		public int[] EffectDurings;
 
@@ -20,19 +20,21 @@
             return MapId.ToString();
         }
 
-		public override void Parse() {
+		public override void Parse(string content) {
 			try
             {
-                MapId=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
+                var contents = content.Split('\t');
+
+                int.TryParse(contents[0],out MapId);
 			
-				string[] EffectIdsStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var EffectIdsStringArray = contents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				EffectIds = new int[EffectIdsStringArray.Length];
 				for (int i=0;i<EffectIdsStringArray.Length;i++)
 				{
 					 int.TryParse(EffectIdsStringArray[i],out EffectIds[i]);
 				}
 			
-				string[] EffectDuringsStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				var EffectDuringsStringArray = contents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				EffectDurings = new int[EffectDuringsStringArray.Length];
 				for (int i=0;i<EffectDuringsStringArray.Length;i++)
 				{

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