From 1af0cbd6f49754272ab5a1eeb51c78e4f19b532c Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 28 十二月 2018 14:46:00 +0800
Subject: [PATCH] 5398 【前端】【1.4】跨服竞技场开发,修改跨服竞技场断线重连逻辑

---
 Core/NetworkPackage/GameNetSystem.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Core/NetworkPackage/GameNetSystem.cs b/Core/NetworkPackage/GameNetSystem.cs
index 87ad0b4..c7f3d74 100644
--- a/Core/NetworkPackage/GameNetSystem.cs
+++ b/Core/NetworkPackage/GameNetSystem.cs
@@ -73,7 +73,7 @@
     public bool mainSocketConnected { get { return mainSocket == null ? false : mainSocket.connected; } }
 
     public float timeSinceMainSocketLastProtocol {
-        get { return mainSocket == null ? 0f : (float)(DateTime.Now - mainSocket.lastPackageTime).TotalSeconds; }
+        get { return mainSocket == null ? Time.time : (float)(DateTime.Now - mainSocket.lastPackageTime).TotalSeconds; }
     }
 
     public bool crossServerConnected_Loigc { get; set; }
@@ -81,7 +81,7 @@
     public bool crossServerSocketConnected { get { return crossServerConnected_Loigc && (crossServerSocket == null ? false : crossServerSocket.connected); } }
 
     public float timeSinceCrossServerSocketLastProtocol {
-        get { return crossServerSocket == null ? 0f : (float)(DateTime.Now - crossServerSocket.lastPackageTime).TotalSeconds; }
+        get { return crossServerSocket == null ? Time.time : (float)(DateTime.Now - crossServerSocket.lastPackageTime).TotalSeconds; }
     }
 
     Queue<GameNetPackBasic> mainProtocolQueue = new Queue<GameNetPackBasic>();

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