From 1cf96b8df520c85e5fc0f2f1a4dca7dabdefdad9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 04 七月 2023 17:10:36 +0800
Subject: [PATCH] 0312 装备评分

---
 Core/GameEngine/Model/Config/EquipGSParamConfig.cs |   22 ++++++++++++++++++----
 1 files changed, 18 insertions(+), 4 deletions(-)

diff --git a/Core/GameEngine/Model/Config/EquipGSParamConfig.cs b/Core/GameEngine/Model/Config/EquipGSParamConfig.cs
index 222432c..c360b30 100644
--- a/Core/GameEngine/Model/Config/EquipGSParamConfig.cs
+++ b/Core/GameEngine/Model/Config/EquipGSParamConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:           Fish
-//    [  Date ]:           Tuesday, November 12, 2019
+//    [  Date ]:           2023骞�7鏈�4鏃�
 //--------------------------------------------------------
 
 using System.Collections.Generic;
@@ -8,7 +8,6 @@
 using System.Threading;
 using System;
 using UnityEngine;
-
 
 public partial class EquipGSParamConfig
 {
@@ -55,6 +54,11 @@
 	public readonly int LuckyHitPerC;
 	public readonly int FaintDefRateC;
 	public readonly int SuperHitRateC;
+	public readonly int IgnoreDefRateC;
+	public readonly int IgnoreDefRateReduceC;
+	public readonly int ProDefPerC;
+	public readonly int FinalHurtPerC;
+	public readonly int FinalHurtReducePerC;
 
 	public EquipGSParamConfig()
     {
@@ -149,6 +153,16 @@
 			int.TryParse(tables[40],out FaintDefRateC); 
 
 			int.TryParse(tables[41],out SuperHitRateC); 
+
+			int.TryParse(tables[42],out IgnoreDefRateC); 
+
+			int.TryParse(tables[43],out IgnoreDefRateReduceC); 
+
+			int.TryParse(tables[44],out ProDefPerC); 
+
+			int.TryParse(tables[45],out FinalHurtPerC); 
+
+			int.TryParse(tables[46],out FinalHurtReducePerC); 
         }
         catch (Exception ex)
         {
@@ -199,9 +213,9 @@
         values.AddRange(configs.Values);
 
         var keys = new List<string>(rawDatas.Keys);
-        foreach (var key in keys)
+        for (int i = 0; i < keys.Count; i++)
         {
-            values.Add(Get(key));
+            values.Add(Get(keys[i]));
         }
 
         return values;

--
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