From 1cf96b8df520c85e5fc0f2f1a4dca7dabdefdad9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 04 七月 2023 17:10:36 +0800
Subject: [PATCH] 0312 装备评分

---
 Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs |   13 ++++++++++---
 1 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs b/Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs
index f2fcccf..8bc7bbd 100644
--- a/Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs
+++ b/Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs
@@ -43,6 +43,11 @@
         _tagGsProValueDict.Add(PropertyType.PetAddHurt, gsModel.PetDamPerC);
         _tagGsProValueDict.Add(PropertyType.ReduceCrit, gsModel.SuperHitRateReduceC);
 
+        _tagGsProValueDict.Add(PropertyType.HpPercent, gsModel.MaxHPPerC);
+        _tagGsProValueDict.Add(PropertyType.AtkPercent, gsModel.AtkPerC);
+        _tagGsProValueDict.Add(PropertyType.SkillHurt, gsModel.SkillAtkRateC);
+        _tagGsProValueDict.Add(PropertyType.ReduceSkillHurtPercent, gsModel.SkillAtkRateReduceC);
+
         _tagGsProValueDict.Add(PropertyType.SkillAddPerA, gsModel.SkillAddPerAC);
         _tagGsProValueDict.Add(PropertyType.SkillAddPerB, gsModel.SkillAddPerBC);
         _tagGsProValueDict.Add(PropertyType.SkillAddPerC, gsModel.SkillAddPerCC);
@@ -61,10 +66,12 @@
         _tagGsProValueDict.Add(PropertyType.AddHeartHurtPer, gsModel.LuckyHitPerC);
         _tagGsProValueDict.Add(PropertyType.CtrlResis, gsModel.FaintDefRateC);
         _tagGsProValueDict.Add(PropertyType.CritChance, gsModel.SuperHitRateC);
-        
 
-
-
+        _tagGsProValueDict.Add(PropertyType.DefyDef, gsModel.IgnoreDefRateC);
+        _tagGsProValueDict.Add(PropertyType.DefyDefResis, gsModel.IgnoreDefRateReduceC);
+        _tagGsProValueDict.Add(PropertyType.ProDefHPPer, gsModel.ProDefPerC);
+        _tagGsProValueDict.Add(PropertyType.AddFinalHurtPer, gsModel.FinalHurtPerC);
+        _tagGsProValueDict.Add(PropertyType.ReduceFinalHurtPer, gsModel.FinalHurtReducePerC);
 
 
 

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