From 1f50858a21f9b0ef486123745cf75fbf369d66a0 Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期五, 28 九月 2018 22:08:49 +0800
Subject: [PATCH] 2614 【前端】神兽——强化功能

---
 System/Strengthening/GodBeastSlidingList.cs |   12 +++++++++---
 System/Strengthening/GodBeastModel.cs       |    3 ++-
 2 files changed, 11 insertions(+), 4 deletions(-)

diff --git a/System/Strengthening/GodBeastModel.cs b/System/Strengthening/GodBeastModel.cs
index c280165..395f080 100644
--- a/System/Strengthening/GodBeastModel.cs
+++ b/System/Strengthening/GodBeastModel.cs
@@ -398,10 +398,11 @@
             for (int i = 0; i < RedPointLIst.Count; i++)
             {
                 ItemModel _itemModel = playerPack.GetItemModelByIndex(PackType.rptDogzEquip, RedPointLIst[i]);
+               int MaxLv= QualityLimit[_itemModel.chinItemModel.ItemColor];//鑾峰彇鏈�澶у己鍖栫瓑绾�
                 var _IudetDogzEquipPlus = _itemModel.GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus);
                 if (_IudetDogzEquipPlus != null)
                 {
-                    if (_IudetDogzEquipPlus[0] < Lv)
+                    if (_IudetDogzEquipPlus[0]<MaxLv && _IudetDogzEquipPlus[0] < Lv)
                     {
                         Lv = _IudetDogzEquipPlus[0];
                         IndexId = RedPointLIst[i];
diff --git a/System/Strengthening/GodBeastSlidingList.cs b/System/Strengthening/GodBeastSlidingList.cs
index b3bd301..5745933 100644
--- a/System/Strengthening/GodBeastSlidingList.cs
+++ b/System/Strengthening/GodBeastSlidingList.cs
@@ -47,7 +47,7 @@
         GodBeastModel godBeastModel { get { return ModelCenter.Instance.GetModel<GodBeastModel>(); } }
         private void Awake()
         {
-            
+
         }
         private void Start()
         {
@@ -307,7 +307,7 @@
                         else
                         {
                             return;
-                        }                      
+                        }
                     }
                 }
             }
@@ -385,12 +385,18 @@
             int childCode = 0;
             for (childCode = 0; childCode < cell.transform.childCount; childCode++)
             {
+
                 GodBeastChildNodes GodBeastChildNodes = cell.transform.GetChild(childCode).GetComponent<GodBeastChildNodes>();
+                int cellCount = (cell.transform.childCount) * gridlineIndex + (childCode + 1);
+                if (cellCount > 100)
+                {
+                    GodBeastChildNodes.gameObject.SetActive(false);
+                    continue;
+                }
                 GodBeastChildNodes.ItemCell.gameObject.SetActive(false);
                 GodBeastChildNodes.ChoosenImg.SetActive(false);
                 GodBeastChildNodes.TextNumber.gameObject.SetActive(false);
                 GodBeastChildNodes.NumberNow.gameObject.SetActive(false);
-                int cellCount = (cell.transform.childCount) * gridlineIndex + (childCode + 1);
                 GodBeastChildNodes.ButtonDown.RemoveAllListeners();
                 if (cellCount - 1 < GodBeastBagList.Count)
                 {

--
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