From 1f5dc1a93b4442a43fdfcce74f525545dd7fbb96 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 19 二月 2019 16:56:10 +0800
Subject: [PATCH] Merge branch 'master' into TreasureRevise

---
 System/PlayerDead/ReliveWin.cs |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/System/PlayerDead/ReliveWin.cs b/System/PlayerDead/ReliveWin.cs
index 5f0fc9f..e051a7e 100644
--- a/System/PlayerDead/ReliveWin.cs
+++ b/System/PlayerDead/ReliveWin.cs
@@ -88,7 +88,7 @@
         {
             List<int> buffIds = new List<int>();
             StatusMgr.Instance.GetBuffIds(PlayerDatas.Instance.PlayerId, ref buffIds);
-            var skillConfigs = SkillConfig.GetSkillActConfigs(0, 0, DeadModel.deadBuffId);
+            var skillIds = SkillConfig.GetSkills(0, 0, DeadModel.deadBuffId);
             string skillName = string.Empty;
             int buffLv = 0;
             bool isMaxBuff = false;
@@ -107,9 +107,10 @@
                 }
             }
 
-            if (skillConfigs != null && skillConfigs.Count > 0)
+            if (skillIds != null && skillIds.Count > 0)
             {
-                SkillConfig skillConfig = skillConfigs[0];
+                var skillId = skillIds[0];
+                var skillConfig = SkillConfig.Get(skillId);
                 skillName = skillConfig.SkillName;
             }
             buffText.text = Language.Get("AncientBattlefield_Text_2", skillName);

--
Gitblit v1.8.0