From 1f5dc1a93b4442a43fdfcce74f525545dd7fbb96 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 19 二月 2019 16:56:10 +0800
Subject: [PATCH] Merge branch 'master' into TreasureRevise
---
System/PlayerDead/ReliveWin.cs | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/System/PlayerDead/ReliveWin.cs b/System/PlayerDead/ReliveWin.cs
index 5f0fc9f..e051a7e 100644
--- a/System/PlayerDead/ReliveWin.cs
+++ b/System/PlayerDead/ReliveWin.cs
@@ -88,7 +88,7 @@
{
List<int> buffIds = new List<int>();
StatusMgr.Instance.GetBuffIds(PlayerDatas.Instance.PlayerId, ref buffIds);
- var skillConfigs = SkillConfig.GetSkillActConfigs(0, 0, DeadModel.deadBuffId);
+ var skillIds = SkillConfig.GetSkills(0, 0, DeadModel.deadBuffId);
string skillName = string.Empty;
int buffLv = 0;
bool isMaxBuff = false;
@@ -107,9 +107,10 @@
}
}
- if (skillConfigs != null && skillConfigs.Count > 0)
+ if (skillIds != null && skillIds.Count > 0)
{
- SkillConfig skillConfig = skillConfigs[0];
+ var skillId = skillIds[0];
+ var skillConfig = SkillConfig.Get(skillId);
skillName = skillConfig.SkillName;
}
buffText.text = Language.Get("AncientBattlefield_Text_2", skillName);
--
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