From 21b387a93d39309a9d88d587f79b2f5865aa4cf3 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 26 七月 2023 17:18:00 +0800
Subject: [PATCH] 0312 资源 Mob文件夹改名Gmodels,鸿蒙系统下Mob会被当作缓存清理

---
 Core/ResModule/InstanceResourcesLoader.cs |   18 +++++++++---------
 1 files changed, 9 insertions(+), 9 deletions(-)

diff --git a/Core/ResModule/InstanceResourcesLoader.cs b/Core/ResModule/InstanceResourcesLoader.cs
index 89a67df..ea96cd0 100644
--- a/Core/ResModule/InstanceResourcesLoader.cs
+++ b/Core/ResModule/InstanceResourcesLoader.cs
@@ -24,7 +24,7 @@
         {
 #if UNITY_EDITOR
             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
-                                                        "Mob/",
+                                                        "Gmodels/",
                                                         emptyJyName,
                                                         ".prefab");
 
@@ -33,12 +33,12 @@
         }
         else
         {
-            _prefab = AssetBundleUtility.Instance.Sync_LoadAsset("mob/prefab_race_jy", emptyJyName) as GameObject;
+            _prefab = AssetBundleUtility.Instance.Sync_LoadAsset("gmodels/prefab_race_jy", emptyJyName) as GameObject;
         }
 
         if (_prefab == null)
         {
-            DebugEx.LogErrorFormat("InstanceResourcesLoader.LoadModel() => 鍔犺浇涓嶅埌璧勬簮: {0}/{1} ", "mob/prefab_race_jy", emptyJyName);
+            DebugEx.LogErrorFormat("InstanceResourcesLoader.LoadModel() => 鍔犺浇涓嶅埌璧勬簮: {0}/{1} ", "gmodels/prefab_race_jy", emptyJyName);
         }
 
         return _prefab;
@@ -193,7 +193,7 @@
         {
 #if UNITY_EDITOR
             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
-                                                        "Mob/CreateRole/",
+                                                        "Gmodels/CreateRole/",
                                                         _name,
                                                         ".prefab");
 
@@ -207,7 +207,7 @@
         }
         else
         {
-            var assetInfo = new AssetInfo("mob/createrole", _name);
+            var assetInfo = new AssetInfo("gmodels/createrole", _name);
             AssetBundleUtility.Instance.Co_LoadAsset(assetInfo, _callBack);
         }
     }
@@ -219,7 +219,7 @@
         {
 #if UNITY_EDITOR
             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
-                                                        "Mob/",
+                                                        "Gmodels/",
                                                         _suffix + name,
                                                         ".prefab");
 
@@ -299,7 +299,7 @@
         {
 #if UNITY_EDITOR
             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
-                                                        "Mob/",
+                                                        "Gmodels/",
                                                         _suffix + _name,
                                                         ".prefab");
 
@@ -337,7 +337,7 @@
         {
 #if UNITY_EDITOR
             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
-                                                        "Mob/",
+                                                        "Gmodels/",
                                                         assetName,
                                                         ".prefab");
 
@@ -472,7 +472,7 @@
         {
 #if UNITY_EDITOR
             string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
-                                                        "Mob/",
+                                                        "Gmodels/",
                                                         assetName,
                                                         ".prefab");
 

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