From 21b387a93d39309a9d88d587f79b2f5865aa4cf3 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 26 七月 2023 17:18:00 +0800
Subject: [PATCH] 0312 资源 Mob文件夹改名Gmodels,鸿蒙系统下Mob会被当作缓存清理
---
Core/ResModule/InstanceResourcesLoader.cs | 18 +++++++++---------
1 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/Core/ResModule/InstanceResourcesLoader.cs b/Core/ResModule/InstanceResourcesLoader.cs
index 89a67df..ea96cd0 100644
--- a/Core/ResModule/InstanceResourcesLoader.cs
+++ b/Core/ResModule/InstanceResourcesLoader.cs
@@ -24,7 +24,7 @@
{
#if UNITY_EDITOR
string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
- "Mob/",
+ "Gmodels/",
emptyJyName,
".prefab");
@@ -33,12 +33,12 @@
}
else
{
- _prefab = AssetBundleUtility.Instance.Sync_LoadAsset("mob/prefab_race_jy", emptyJyName) as GameObject;
+ _prefab = AssetBundleUtility.Instance.Sync_LoadAsset("gmodels/prefab_race_jy", emptyJyName) as GameObject;
}
if (_prefab == null)
{
- DebugEx.LogErrorFormat("InstanceResourcesLoader.LoadModel() => 鍔犺浇涓嶅埌璧勬簮: {0}/{1} ", "mob/prefab_race_jy", emptyJyName);
+ DebugEx.LogErrorFormat("InstanceResourcesLoader.LoadModel() => 鍔犺浇涓嶅埌璧勬簮: {0}/{1} ", "gmodels/prefab_race_jy", emptyJyName);
}
return _prefab;
@@ -193,7 +193,7 @@
{
#if UNITY_EDITOR
string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
- "Mob/CreateRole/",
+ "Gmodels/CreateRole/",
_name,
".prefab");
@@ -207,7 +207,7 @@
}
else
{
- var assetInfo = new AssetInfo("mob/createrole", _name);
+ var assetInfo = new AssetInfo("gmodels/createrole", _name);
AssetBundleUtility.Instance.Co_LoadAsset(assetInfo, _callBack);
}
}
@@ -219,7 +219,7 @@
{
#if UNITY_EDITOR
string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
- "Mob/",
+ "Gmodels/",
_suffix + name,
".prefab");
@@ -299,7 +299,7 @@
{
#if UNITY_EDITOR
string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
- "Mob/",
+ "Gmodels/",
_suffix + _name,
".prefab");
@@ -337,7 +337,7 @@
{
#if UNITY_EDITOR
string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
- "Mob/",
+ "Gmodels/",
assetName,
".prefab");
@@ -472,7 +472,7 @@
{
#if UNITY_EDITOR
string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
- "Mob/",
+ "Gmodels/",
assetName,
".prefab");
--
Gitblit v1.8.0