From 26ca473948aae38fb2287465587da5a4dccec3b6 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 10 九月 2018 20:48:32 +0800
Subject: [PATCH] 3335  代码维护

---
 System/Dungeon/DungeonFightWin.cs |   20 ++++++++++----------
 1 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/System/Dungeon/DungeonFightWin.cs b/System/Dungeon/DungeonFightWin.cs
index b939a9c..6aa4552 100644
--- a/System/Dungeon/DungeonFightWin.cs
+++ b/System/Dungeon/DungeonFightWin.cs
@@ -60,14 +60,14 @@
         {
             timer = 1f;
             excutedAutoExit = false;
-            existSurplusTime = (float)(model.GetDungeonCoolDownEndTime(DungeonCoolDownType.LeaveMap) - DateTime.Now).TotalSeconds;
+            existSurplusTime = (float)(model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap) - DateTime.Now).TotalSeconds;
 
             ShowItemCollect();
             ShowResPoint();
 
             m_Inspire.gameObject.SetActive(false);
             m_Liquid.gameObject.SetActive(false);
-            var dataMapId = model.GetDungeonDataIdByMapId(PlayerDatas.Instance.baseData.MapID);
+            var dataMapId = model.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
             m_ExitDungeon.gameObject.SetActive(dataMapId != DemonJarModel.DEMONJAR_MAPID);
             m_ContainerAncient.gameObject.SetActive(dataMapId == 31160);
             m_BossInfosContainer.gameObject.SetActive(dataMapId == ElderGodAreaModel.ELDERGODAREA_MAPID || dataMapId == BossHomeModel.BOSSHOME_MAPID);
@@ -101,7 +101,7 @@
 
         protected override void OnAfterOpen()
         {
-            var dataMapId = model.GetDungeonDataIdByMapId(PlayerDatas.Instance.baseData.MapID);
+            var dataMapId = model.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
             switch (dataMapId)
             {
                 case 31080:
@@ -142,12 +142,12 @@
             }
 
             excutedAutoExit = false;
-            existSurplusTime = (float)(model.GetDungeonCoolDownEndTime(DungeonCoolDownType.LeaveMap) - DateTime.Now).TotalSeconds;
+            existSurplusTime = (float)(model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap) - DateTime.Now).TotalSeconds;
         }
 
         private void ExitDungeon()
         {
-            var dataMapId = model.GetDungeonDataIdByMapId(PlayerDatas.Instance.baseData.MapID);
+            var dataMapId = model.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
             var config = Config.Instance.Get<DungeonOpenTimeConfig>(dataMapId);
             string language = string.Empty;
             if (dataMapId == GeneralConfig.Instance.ruinsTranscriptMapId)
@@ -158,7 +158,7 @@
             {
                 var vipLevel = PlayerDatas.Instance.baseData.VIPLv;
                 var vipNeed = bossHomeModel.GetFloorVipRequirement(PlayerDatas.Instance.baseData.dungeonLineId + 1);
-                var dungeonId = model.DungeonMap(dataMapId, PlayerDatas.Instance.baseData.dungeonLineId);
+                var dungeonId = model.GetDungeonId(dataMapId, PlayerDatas.Instance.baseData.dungeonLineId);
                 var dungeonConfig = Config.Instance.Get<DungeonConfig>(dungeonId);
 
                 if (vipLevel < vipNeed)
@@ -240,7 +240,7 @@
 
         private void ProcessDungeonEndCoolDown()
         {
-            var dataMapId = model.GetDungeonDataIdByMapId(PlayerDatas.Instance.baseData.MapID);
+            var dataMapId = model.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
             switch (dataMapId)
             {
                 case RuneTowerModel.RUNETOWER_MAPID:
@@ -253,8 +253,8 @@
                         {
                             var runeTowerStage = StageManager.Instance.CurrentStage as RuneTowerDungeonStage;
                             runeTowerStage.PerformChallengeNextLevel();
-                            model.UpdateDungeonCoolDown(DungeonCoolDownType.LeaveMap, 0);
-                            model.UpdateDungeonCoolDown(DungeonCoolDownType.TowerTake, 0);
+                            model.UpdateCoolDown(DungeonCoolDownType.LeaveMap, 0);
+                            model.UpdateCoolDown(DungeonCoolDownType.TowerTake, 0);
                             WindowCenter.Instance.Close<DungeonRuneTowerVictoryWin>();
                         }
                         else
@@ -300,7 +300,7 @@
             {
                 timer += Time.deltaTime;
                 existSurplusTime -= Time.deltaTime;
-                var dataMapId = model.GetDungeonDataIdByMapId(PlayerDatas.Instance.baseData.MapID);
+                var dataMapId = model.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
 
                 if (timer > 1f)
                 {

--
Gitblit v1.8.0