From 283a720f06b0834b71ce8413a28caf24eeedc017 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 19 二月 2019 23:43:01 +0800
Subject: [PATCH] 3335 物品管理相关功能重构。

---
 UI/Common/UI3DHeroSkillShow.cs |   14 +++++++-------
 1 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/UI/Common/UI3DHeroSkillShow.cs b/UI/Common/UI3DHeroSkillShow.cs
index 16ca4d4..6265b63 100644
--- a/UI/Common/UI3DHeroSkillShow.cs
+++ b/UI/Common/UI3DHeroSkillShow.cs
@@ -92,25 +92,25 @@
 
             #region 瑁呭
             var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
-            var _clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
+            var _clothesId = clothes == null ? 0 : (int)clothes.itemId;
 
             var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
-            var _weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
+            var _weaponId = weapon == null ? 0 : (int)weapon.itemId;
 
             var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
-            var _wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
+            var _wingsId = wings == null ? 0 : (int)wings.itemId;
 
             var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
-            var _secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
+            var _secondaryId = secondary == null ? 0 : (int)secondary.itemId;
 
             var fashionClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
-            var fashionClothesId = fashionClothes == null ? 0 : (int)fashionClothes.itemInfo.ItemID;
+            var fashionClothesId = fashionClothes == null ? 0 : (int)fashionClothes.itemId;
 
             var fashionWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
-            var fashionWeaponId = fashionWeapon == null ? 0 : (int)fashionWeapon.itemInfo.ItemID;
+            var fashionWeaponId = fashionWeapon == null ? 0 : (int)fashionWeapon.itemId;
 
             var fashionSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
-            var fashionSecondaryId = fashionSecondary == null ? 0 : (int)fashionSecondary.itemInfo.ItemID;
+            var fashionSecondaryId = fashionSecondary == null ? 0 : (int)fashionSecondary.itemId;
 
             int _suitLevel = 0;
 

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