From 283a720f06b0834b71ce8413a28caf24eeedc017 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 19 二月 2019 23:43:01 +0800
Subject: [PATCH] 3335 物品管理相关功能重构。
---
UI/Common/UI3DModelExhibition.cs | 42 +++++++++++++++++++++---------------------
1 files changed, 21 insertions(+), 21 deletions(-)
diff --git a/UI/Common/UI3DModelExhibition.cs b/UI/Common/UI3DModelExhibition.cs
index 6696f4e..596d4aa 100644
--- a/UI/Common/UI3DModelExhibition.cs
+++ b/UI/Common/UI3DModelExhibition.cs
@@ -183,21 +183,21 @@
{
var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
- var clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
- var flashClothesId = flashClothes == null ? 0 : flashClothes.itemInfo.ItemID;
+ var clothesId = clothes == null ? 0 : (int)clothes.itemId;
+ var flashClothesId = flashClothes == null ? 0 : flashClothes.itemId;
var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
- var weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
- var flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemInfo.ItemID;
+ var weaponId = weapon == null ? 0 : (int)weapon.itemId;
+ var flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemId;
var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
- var wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
+ var wingsId = wings == null ? 0 : (int)wings.itemId;
var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
- var secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
- var flashSecondaryId = flahsSecondary == null ? 0 : flahsSecondary.itemInfo.ItemID;
+ var secondaryId = secondary == null ? 0 : (int)secondary.itemId;
+ var flashSecondaryId = flahsSecondary == null ? 0 : flahsSecondary.itemId;
int suitLevel = 0;
if (clothes != null)
@@ -247,30 +247,30 @@
{
clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
- clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
- flashClothesId = flashClothes == null ? 0 : flashClothes.itemInfo.ItemID;
+ clothesId = clothes == null ? 0 : (int)clothes.itemId;
+ flashClothesId = flashClothes == null ? 0 : flashClothes.itemId;
}
if (exceptEquip != RoleEquipType.Weapon)
{
var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
- weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
- flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemInfo.ItemID;
+ weaponId = weapon == null ? 0 : (int)weapon.itemId;
+ flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemId;
}
if (exceptEquip != RoleEquipType.Wing)
{
var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
- wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
+ wingsId = wings == null ? 0 : (int)wings.itemId;
}
if (exceptEquip != RoleEquipType.Weapon2)
{
var flashSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
- secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
- flashSecondaryId = flashSecondary == null ? 0 : flashSecondary.itemInfo.ItemID;
+ secondaryId = secondary == null ? 0 : (int)secondary.itemId;
+ flashSecondaryId = flashSecondary == null ? 0 : flashSecondary.itemId;
}
var suitLevel = 0;
@@ -373,21 +373,21 @@
{
var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
- var clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
- var flashClothesId = flashClothes == null ? 0 : flashClothes.itemInfo.ItemID;
+ var clothesId = clothes == null ? 0 : (int)clothes.itemId;
+ var flashClothesId = flashClothes == null ? 0 : flashClothes.itemId;
var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
- var weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
- var flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemInfo.ItemID;
+ var weaponId = weapon == null ? 0 : (int)weapon.itemId;
+ var flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemId;
var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
- var wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
+ var wingsId = wings == null ? 0 : (int)wings.itemId;
var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
- var secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
- var flashSecondaryId = flahsSecondary == null ? 0 : flahsSecondary.itemInfo.ItemID;
+ var secondaryId = secondary == null ? 0 : (int)secondary.itemId;
+ var flashSecondaryId = flahsSecondary == null ? 0 : flahsSecondary.itemId;
int suitLevel = 0;
if (clothes != null)
--
Gitblit v1.8.0