From 291ccee6cdf1812f8b3b1f7b0e52c1ebd70cfe4c Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 26 三月 2019 20:03:44 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
---
Fight/GameActor/GA_NpcClientFunc.cs | 18 ++++++++++++++++++
1 files changed, 18 insertions(+), 0 deletions(-)
diff --git a/Fight/GameActor/GA_NpcClientFunc.cs b/Fight/GameActor/GA_NpcClientFunc.cs
index 37b09f1..c413075 100644
--- a/Fight/GameActor/GA_NpcClientFunc.cs
+++ b/Fight/GameActor/GA_NpcClientFunc.cs
@@ -22,11 +22,29 @@
Rotation = Quaternion.Euler(0, UnityEngine.Random.Range(0, 360), 0);
}
+ ActorType = GameObjType.gotNPC;
+ Root.gameObject.layer = LayerUtility.Monster;
+
if (CanBeSelected())
{
+ CapsuleCollider _collider = Root.AddMissingComponent<CapsuleCollider>();
+ _collider.center = new Vector3(0, NpcConfig.ModleHeight * .5f, 0);
+ _collider.radius = NpcConfig.ModelRadius;
+ _collider.height = NpcConfig.ModleHeight;
+
m_NPCInteractProcessor = Root.AddMissingComponent<NPCInteractProcessor>();
m_NPCInteractProcessor.npcIntergactEvent += OnClick;
}
+
+ RequestShadow();
+
+ if (NpcConfig.NPCEffect != 0)
+ {
+ m_AppearEffect = SFXPlayUtility.Instance.PlayBattleEffect(NpcConfig.NPCEffect, this);
+ }
+
+ // 寮�濮嬪紓姝ュ姞杞借〃鐜板眰
+ InstanceResourcesLoader.AsyncLoadNpc(NpcConfig.NPCID, OnPrefabLoadFinished);
}
protected override void OnUnit()
--
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