From 2b47fde8e7902ddddd898309f281b9c310fc877f Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期三, 22 八月 2018 12:00:04 +0800
Subject: [PATCH] Merge remote-tracking branch 'origin/master' into Skill_Polymorph_BeatBackPlayer

---
 System/MainInterfacePanel/FunctionForecastTip.cs |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/System/MainInterfacePanel/FunctionForecastTip.cs b/System/MainInterfacePanel/FunctionForecastTip.cs
index 8f8bf16..af89cac 100644
--- a/System/MainInterfacePanel/FunctionForecastTip.cs
+++ b/System/MainInterfacePanel/FunctionForecastTip.cs
@@ -43,7 +43,7 @@
 
         private void OnFuncStateChangeEvent(int obj)
         {
-            var config = ConfigManager.Instance.GetTemplate<FunctionForecastConfig>(obj);
+            var config = Config.Instance.Get<FunctionForecastConfig>(obj);
             if (config != null)
             {
                 DataAssignment();
@@ -65,7 +65,7 @@
                 _FunctionForecastPanel.gameObject.SetActive(false);
             }
 
-            var configs = ConfigManager.Instance.GetAllValues<FunctionForecastConfig>();
+            var configs = Config.Instance.GetAllValues<FunctionForecastConfig>();
             foreach (var config in configs)
             {
                 if (!FuncOpen.Instance.IsFuncOpen(config.FuncId)
@@ -87,15 +87,15 @@
         void OpenPanel(int ID)
         {
             _FunctionForecastPanel.gameObject.SetActive(true);
-            _FunctionIcon.SetSprite(ConfigManager.Instance.GetTemplate<FunctionForecastConfig>(ID).FuncIconKey);
-            _NameText.text = ConfigManager.Instance.GetTemplate<FunctionForecastConfig>(ID).Describe;
-            FuncOpenLVConfig funcoPenConfig = ConfigManager.Instance.GetTemplate<FuncOpenLVConfig>(ID);
+            _FunctionIcon.SetSprite(Config.Instance.Get<FunctionForecastConfig>(ID).FuncIconKey);
+            _NameText.text = Config.Instance.Get<FunctionForecastConfig>(ID).Describe;
+            FuncOpenLVConfig funcoPenConfig = Config.Instance.Get<FuncOpenLVConfig>(ID);
             if (funcoPenConfig.LimitMagicWeapon != 0 || funcoPenConfig.LimitMissionID!=0)
             {
                 if (funcoPenConfig.LimitMagicWeapon != 0)
                 {
                     int faBaoID = funcoPenConfig.LimitMagicWeapon / 100;
-                    TreasureConfig treasure = ConfigManager.Instance.GetTemplate<TreasureConfig>(faBaoID);
+                    TreasureConfig treasure = Config.Instance.Get<TreasureConfig>(faBaoID);
                     _Information.text = string.Format(Language.Get("FuncFBOpen"), treasure.Name);
                     return;
                 }

--
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