From 2ba17a8e22e2e612d607271608d68c0f104b59ec Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期五, 01 二月 2019 11:18:06 +0800
Subject: [PATCH] 382 默认材质读取逻辑

---
 Fight/GameActor/GActorPlayerBase.cs |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/Fight/GameActor/GActorPlayerBase.cs b/Fight/GameActor/GActorPlayerBase.cs
index 7b102f5..ef091cc 100644
--- a/Fight/GameActor/GActorPlayerBase.cs
+++ b/Fight/GameActor/GActorPlayerBase.cs
@@ -1007,7 +1007,12 @@
         if (m_SMRenderer)
         {
             MaterialLoader.Release(m_SMRenderer.material);
-            m_Material = m_SMRenderer.material = MaterialLoader.LoadClothesMaterial(_resID, false, false);
+            var _material = MaterialLoader.LoadClothesMaterial(_resID, false, false);
+            if (!_material)
+            {
+                _material = MaterialLoader.LoadClothesMaterial(JobSetup.BaseEquip[0], false, false);
+            }
+            m_Material = m_SMRenderer.material = _material;
         }
 
         m_ClothesAnimator = m_ClothesModel.GetComponent<Animator>();

--
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