From 2bfcee1e0ac2fb7a4bfacd552d3a5053c614dccf Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 01 十一月 2018 11:17:22 +0800
Subject: [PATCH] 3335 资源下载优先级别更新。
---
Core/GameEngine/Model/TelPartialConfig/PartPriorBundleConfig.cs | 81 +++++++++++++++-------------------------
1 files changed, 30 insertions(+), 51 deletions(-)
diff --git a/Core/GameEngine/Model/TelPartialConfig/PartPriorBundleConfig.cs b/Core/GameEngine/Model/TelPartialConfig/PartPriorBundleConfig.cs
index 3e96360..fea7e4b 100644
--- a/Core/GameEngine/Model/TelPartialConfig/PartPriorBundleConfig.cs
+++ b/Core/GameEngine/Model/TelPartialConfig/PartPriorBundleConfig.cs
@@ -7,75 +7,32 @@
{
public partial class PriorBundleConfig : ConfigBase
{
- static List<string> m_Audios;
- public static List<string> audios {
- get {
- if (!inited)
- {
- Init();
- }
- return m_Audios;
- }
- }
-
- static List<string> m_Effects;
- public static List<string> effects {
- get {
- if (!inited)
- {
- Init();
- }
- return m_Effects;
- }
- }
-
- static List<string> m_Scenes;
- public static List<string> scenes {
- get {
- if (!inited)
- {
- Init();
- }
- return m_Scenes;
- }
- }
-
- static List<string> m_Mobs;
- public static List<string> mobs {
- get {
- if (!inited)
- {
- Init();
- }
- return m_Mobs;
- }
- }
+ static Dictionary<string, PriorBundleConfig> m_Audios = new Dictionary<string, PriorBundleConfig>();
+ static Dictionary<string, PriorBundleConfig> m_Effects = new Dictionary<string, PriorBundleConfig>();
+ static Dictionary<string, PriorBundleConfig> m_Scenes = new Dictionary<string, PriorBundleConfig>();
+ static Dictionary<string, PriorBundleConfig> m_Mobs = new Dictionary<string, PriorBundleConfig>();
static bool inited = false;
static void Init()
{
var values = Config.Instance.GetAllValues<PriorBundleConfig>();
- m_Audios = new List<string>();
- m_Effects = new List<string>();
- m_Scenes = new List<string>();
- m_Mobs = new List<string>();
foreach (var value in values)
{
switch (value.AssetType)
{
case 1:
- m_Scenes.Add(value.AssetABName.ToLower());
+ m_Scenes[value.AssetABName.ToLower()] = value;
break;
case 2:
- m_Mobs.Add(value.AssetABName.ToLower());
+ m_Mobs[value.AssetABName.ToLower()] = value;
break;
case 3:
- m_Audios.Add(value.AssetABName.ToLower());
+ m_Audios[value.AssetABName.ToLower()] = value;
break;
case 4:
- m_Effects.Add(value.AssetABName.ToLower());
+ m_Effects[value.AssetABName.ToLower()] = value;
break;
}
}
@@ -83,6 +40,28 @@
inited = true;
}
+ public static int GetAssetPrior(AssetVersion.AssetCategory category, string fileName)
+ {
+ if (!inited)
+ {
+ Init();
+ }
+ fileName = fileName.ToLower();
+ switch (category)
+ {
+ case AssetVersion.AssetCategory.Scene:
+ return m_Scenes.ContainsKey(fileName) ? m_Scenes[fileName].Prior : 100;
+ case AssetVersion.AssetCategory.Mob:
+ return m_Mobs.ContainsKey(fileName) ? m_Mobs[fileName].Prior : 101;
+ case AssetVersion.AssetCategory.Effect:
+ return m_Effects.ContainsKey(fileName) ? m_Effects[fileName].Prior : 102;
+ case AssetVersion.AssetCategory.Audio:
+ return m_Audios.ContainsKey(fileName) ? m_Audios[fileName].Prior : 103;
+ default:
+ return 0;
+ }
+
+ }
}
}
\ No newline at end of file
--
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