From 2bfcee1e0ac2fb7a4bfacd552d3a5053c614dccf Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 01 十一月 2018 11:17:22 +0800
Subject: [PATCH] 3335 资源下载优先级别更新。

---
 System/AssetVersion/InGameDownLoad.cs |   50 +++++++++++++++++++++++---------------------------
 1 files changed, 23 insertions(+), 27 deletions(-)

diff --git a/System/AssetVersion/InGameDownLoad.cs b/System/AssetVersion/InGameDownLoad.cs
index dba7b55..4611786 100644
--- a/System/AssetVersion/InGameDownLoad.cs
+++ b/System/AssetVersion/InGameDownLoad.cs
@@ -16,10 +16,8 @@
 
     public bool inGameDownLoadAllow = false;
 
-    public float progress
-    {
-        get
-        {
+    public float progress {
+        get {
             return Mathf.Clamp01((float)showDownLoadedSize / showTotalSize);
         }
     }
@@ -34,11 +32,9 @@
     int totalCount = 0;
 
     int m_OkCount = 0;
-    int okCount
-    {
+    int okCount {
         get { return m_OkCount; }
-        set
-        {
+        set {
             m_OkCount = value;
         }
     }
@@ -53,11 +49,9 @@
     Action onDownLoadOk;
 
     Dominant m_DominantState = Dominant.None;
-    public Dominant dominantState
-    {
+    public Dominant dominantState {
         get { return m_DominantState; }
-        private set
-        {
+        private set {
             if (m_DominantState != value)
             {
                 m_DominantState = value;
@@ -70,11 +64,9 @@
     }
 
     State m_State = State.None;
-    public State state
-    {
+    public State state {
         get { return m_State; }
-        set
-        {
+        set {
             if (m_State != value)
             {
                 m_State = value;
@@ -91,8 +83,7 @@
 
     public List<Reward> rewards = new List<Reward>();
     public bool hasReward { get; private set; }
-    public string completeDownLoadAccount
-    {
+    public string completeDownLoadAccount {
         get { return LocalSave.GetString("InGameDownLoadCompleteAccount"); }
         set { LocalSave.SetString("InGameDownLoadCompleteAccount", value); }
     }
@@ -103,6 +94,7 @@
     {
         inGameDownLoadAllow = false;
         tasks = _tasks;
+        tasks.Sort(AssetDownLoadPriorCompare);
         onDownLoadOk = _onDownLoadOk;
 
         totalCount = tasks.Count;
@@ -246,7 +238,6 @@
         }
     }
 
-
     IEnumerator Co_StartDownLoad()
     {
         downLoadedSizeRecord += RemoteFile.TotalDownloadedSize;
@@ -347,11 +338,9 @@
 
     Clock netSwitchClock;
     NetworkReachability m_NetworkReachability = NetworkReachability.NotReachable;
-    NetworkReachability networkReachability
-    {
+    NetworkReachability networkReachability {
         get { return m_NetworkReachability; }
-        set
-        {
+        set {
             if (m_NetworkReachability != value)
             {
                 m_NetworkReachability = value;
@@ -388,11 +377,9 @@
 
 
     bool m_SimulateWifi = true;
-    public bool simulateWifi
-    {
+    public bool simulateWifi {
         get { return m_SimulateWifi; }
-        set
-        {
+        set {
             if (m_SimulateWifi != value)
             {
                 m_SimulateWifi = value;
@@ -539,6 +526,15 @@
         }
     }
 
+    private int AssetDownLoadPriorCompare(AssetVersion lhs, AssetVersion rhs)
+    {
+        var categoryA = lhs.GetAssetCategory();
+        var categoryB = rhs.GetAssetCategory();
+        var priorA = PriorBundleConfig.GetAssetPrior(categoryA, lhs.fileName);
+        var priorB = PriorBundleConfig.GetAssetPrior(categoryB, rhs.fileName);
+
+        return priorA < priorB ? -1 : 1;
+    }
 
     public struct Reward
     {

--
Gitblit v1.8.0