From 2c30d9fc4456bf097b31886c79d07a0d2db941b8 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 26 三月 2019 11:52:07 +0800
Subject: [PATCH] 6394 【前端】【2.0】剧情任务对话支持同一NPC不同任务状态的多段对话

---
 System/MainInterfacePanel/DialogueDuidanceWin.cs |   15 ---------------
 1 files changed, 0 insertions(+), 15 deletions(-)

diff --git a/System/MainInterfacePanel/DialogueDuidanceWin.cs b/System/MainInterfacePanel/DialogueDuidanceWin.cs
index 8c01a9e..4f3b978 100644
--- a/System/MainInterfacePanel/DialogueDuidanceWin.cs
+++ b/System/MainInterfacePanel/DialogueDuidanceWin.cs
@@ -29,7 +29,6 @@
         [SerializeField] Text m_ContentText;
 
         [SerializeField] Text m_NextText;
-        Dictionary<int, string> PlayerIcon = new Dictionary<int, string>();
 
         int[] sPeaker;//瀵硅瘽瀵瑰簲鍗婅韩鍍忥紙0涓轰富瑙�/1涓篘PC锛�
         int taskIndex = 0;//鑾峰彇褰撳墠鐨勪换鍔�
@@ -61,7 +60,6 @@
             var config = FuncConfigConfig.Get("TaskContinue");
             FabaoId = int.Parse(config.Numerical1);
             AwaitSecond = int.Parse(config.Numerical2);
-            PlayerHead();
         }
 
         protected override void AddListeners()
@@ -298,19 +296,6 @@
                     break;
                 default:
                     break;
-            }
-        }
-        private void PlayerHead()
-        {
-            string[] headStr1 = FuncConfigConfig.Get("StoryTaskIcon").Numerical1.Split('|');
-            string[] headStr2 = FuncConfigConfig.Get("StoryTaskIcon").Numerical2.Split('|');
-            for (int i = 0; i < headStr1.Length; i++)
-            {
-                if (!PlayerIcon.ContainsKey(int.Parse(headStr1[i])))
-                {
-                    PlayerIcon.Add(int.Parse(headStr1[i]), headStr2[i]);
-
-                }
             }
         }
 

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