From 2c30d9fc4456bf097b31886c79d07a0d2db941b8 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 26 三月 2019 11:52:07 +0800
Subject: [PATCH] 6394 【前端】【2.0】剧情任务对话支持同一NPC不同任务状态的多段对话
---
System/MainInterfacePanel/DialogueDuidanceWin.cs | 15 ---------------
1 files changed, 0 insertions(+), 15 deletions(-)
diff --git a/System/MainInterfacePanel/DialogueDuidanceWin.cs b/System/MainInterfacePanel/DialogueDuidanceWin.cs
index 8c01a9e..4f3b978 100644
--- a/System/MainInterfacePanel/DialogueDuidanceWin.cs
+++ b/System/MainInterfacePanel/DialogueDuidanceWin.cs
@@ -29,7 +29,6 @@
[SerializeField] Text m_ContentText;
[SerializeField] Text m_NextText;
- Dictionary<int, string> PlayerIcon = new Dictionary<int, string>();
int[] sPeaker;//瀵硅瘽瀵瑰簲鍗婅韩鍍忥紙0涓轰富瑙�/1涓篘PC锛�
int taskIndex = 0;//鑾峰彇褰撳墠鐨勪换鍔�
@@ -61,7 +60,6 @@
var config = FuncConfigConfig.Get("TaskContinue");
FabaoId = int.Parse(config.Numerical1);
AwaitSecond = int.Parse(config.Numerical2);
- PlayerHead();
}
protected override void AddListeners()
@@ -298,19 +296,6 @@
break;
default:
break;
- }
- }
- private void PlayerHead()
- {
- string[] headStr1 = FuncConfigConfig.Get("StoryTaskIcon").Numerical1.Split('|');
- string[] headStr2 = FuncConfigConfig.Get("StoryTaskIcon").Numerical2.Split('|');
- for (int i = 0; i < headStr1.Length; i++)
- {
- if (!PlayerIcon.ContainsKey(int.Parse(headStr1[i])))
- {
- PlayerIcon.Add(int.Parse(headStr1[i]), headStr2[i]);
-
- }
}
}
--
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