From 2da6556c080e680286ce5e8f93b322bdb5a35259 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 22 十月 2018 16:51:46 +0800
Subject: [PATCH] 3335 更新lua库

---
 Core/ResModule/AssetBundle/AssetBundleUtility.cs |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/Core/ResModule/AssetBundle/AssetBundleUtility.cs b/Core/ResModule/AssetBundle/AssetBundleUtility.cs
index 9407f90..e510e77 100644
--- a/Core/ResModule/AssetBundle/AssetBundleUtility.cs
+++ b/Core/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -4,6 +4,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
+[XLua.LuaCallCSharp]
 public class AssetBundleUtility : SingletonMonobehaviour<AssetBundleUtility>
 {
     private List<AssetBundleInfo> m_AssetBundleInfoList = new List<AssetBundleInfo>();
@@ -28,7 +29,7 @@
     }
 
     public IEnumerator InitalizeUIResources()
-    {
+    {
 #if !UNITY_IOS
         yield return StartCoroutine(Co_LoadAssetBundle(ResourcesPath.windowFileBundleName));
         yield return StartCoroutine(Co_LoadAssetBundle(ResourcesPath.uiprefabFileBundleName));
@@ -245,7 +246,7 @@
 #endif
 
             Sync_LoadAssetBundle(assetBundleName);
-            if (m_AssetBundleDict.ContainsKey(assetBundleName))
+            if (m_AssetBundleDict.ContainsKey(assetBundleName))
             {
                 if (_type != null)
                 {

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