From 2df58aeacbf1177ec01167bdeccfe89d6a8d5804 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 二月 2019 14:20:28 +0800
Subject: [PATCH] 3335 配置表读取重构,修改配置表读取接口1

---
 Core/GameEngine/Model/Player/Skill/PlayerSkillDatas.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Core/GameEngine/Model/Player/Skill/PlayerSkillDatas.cs b/Core/GameEngine/Model/Player/Skill/PlayerSkillDatas.cs
index c09832d..bf06c6d 100644
--- a/Core/GameEngine/Model/Player/Skill/PlayerSkillDatas.cs
+++ b/Core/GameEngine/Model/Player/Skill/PlayerSkillDatas.cs
@@ -31,7 +31,7 @@
 
     public void OnRoleSkillChange(H0310_tagRoleSkillChange vNetData)
     {
-        SkillConfig skillCfg = Config.Instance.Get<SkillConfig>(vNetData.NewSkillID);
+        SkillConfig skillCfg = SkillConfig.Get(vNetData.NewSkillID);
         if (skillCfg == null || (skillCfg.UseType != 0 && skillCfg.UseType != Math.Pow(2, PlayerDatas.Instance.baseData.Job)))
         {
             return;
@@ -135,7 +135,7 @@
         {
             return;
         }
-        FuncConfigConfig func = Config.Instance.Get<FuncConfigConfig>(string.Format("QuickJobSkill{0}", PlayerDatas.Instance.baseData.Job));
+        FuncConfigConfig func = FuncConfigConfig.Get(string.Format("QuickJobSkill{0}", PlayerDatas.Instance.baseData.Job));
         if (func != null)
         {
             int[] intarray = ConfigParse.GetMultipleStr<int>(func.Numerical1);
@@ -275,7 +275,7 @@
         List<int> list = null;
         if (filterPlayerSkillDic.Count == 0)
         {
-            FuncConfigConfig funcCfg = Config.Instance.Get<FuncConfigConfig>("JobFitterSkill");
+            FuncConfigConfig funcCfg = FuncConfigConfig.Get("JobFitterSkill");
             if (funcCfg != null)
             {
                 int[] intarray = null;
@@ -356,7 +356,7 @@
     {
         _id = id;
 
-        skillCfg = Config.Instance.Get<SkillConfig>(id);
+        skillCfg = SkillConfig.Get(id);
 
         _typeID = skillCfg.SkillTypeID;
     }

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