From 2df58aeacbf1177ec01167bdeccfe89d6a8d5804 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 二月 2019 14:20:28 +0800
Subject: [PATCH] 3335 配置表读取重构,修改配置表读取接口1
---
Core/ResModule/InstanceResourcesLoader.cs | 14 +++++++-------
1 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/Core/ResModule/InstanceResourcesLoader.cs b/Core/ResModule/InstanceResourcesLoader.cs
index 30101c8..53f9dc3 100644
--- a/Core/ResModule/InstanceResourcesLoader.cs
+++ b/Core/ResModule/InstanceResourcesLoader.cs
@@ -45,7 +45,7 @@
public static GameObject LoadNpc(int id)
{
- NPCConfig _m = Config.Instance.Get<NPCConfig>(id);
+ NPCConfig _m = NPCConfig.Get(id);
if (_m == null || string.IsNullOrEmpty(_m.MODE) || _m.MODE.Equals("0"))
{
@@ -124,7 +124,7 @@
public static GameObject LoadNpcPrefab(int npcID)
{
- NPCConfig _m = Config.Instance.Get<NPCConfig>(npcID);
+ NPCConfig _m = NPCConfig.Get(npcID);
if (_m == null || _m.MODE.Equals("0"))
{
@@ -152,7 +152,7 @@
public static GameObject LoadModelRes(int id, bool _ui = false)
{
- ModelResConfig _m = Config.Instance.Get<ModelResConfig>(id);
+ ModelResConfig _m = ModelResConfig.Get(id);
if (_m == null)
{
@@ -278,7 +278,7 @@
public static void AsyncLoadModelRes(int id, Action<bool, UnityEngine.Object> callback = null)
{
- ModelResConfig _m = Config.Instance.Get<ModelResConfig>(id);
+ ModelResConfig _m = ModelResConfig.Get(id);
if (_m == null)
{
@@ -394,7 +394,7 @@
{
GameObject _gameObject = null;
- EffectConfig _effectModel = Config.Instance.Get<EffectConfig>(id);
+ EffectConfig _effectModel = EffectConfig.Get(id);
if (_effectModel == null)
{
@@ -430,7 +430,7 @@
public static void LoadEffectAsync(int _id, Action<bool, UnityEngine.Object> _callBack = null)
{
GameObject gameObject = null;
- var config = Config.Instance.Get<EffectConfig>(_id);
+ var config = EffectConfig.Get(_id);
if (config == null)
{
return;
@@ -462,7 +462,7 @@
public static void AsyncLoadNpc(int npcID, Action<bool, UnityEngine.Object> callBack = null)
{
- NPCConfig _m = Config.Instance.Get<NPCConfig>(npcID);
+ NPCConfig _m = NPCConfig.Get(npcID);
if (_m == null || _m.MODE.Equals("0"))
{
--
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