From 2df58aeacbf1177ec01167bdeccfe89d6a8d5804 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 二月 2019 14:20:28 +0800
Subject: [PATCH] 3335 配置表读取重构,修改配置表读取接口1

---
 System/Activity/ActivityModel.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/System/Activity/ActivityModel.cs b/System/Activity/ActivityModel.cs
index e32cd8f..c223da7 100644
--- a/System/Activity/ActivityModel.cs
+++ b/System/Activity/ActivityModel.cs
@@ -37,7 +37,7 @@
             StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
             NewBieCenter.Instance.guideCompletedEvent += GuideCompletedEvent;
 
-            var _funcCfg = Config.Instance.Get<FuncConfigConfig>("SpecialActivitys");
+            var _funcCfg = FuncConfigConfig.Get("SpecialActivitys");
             var _json = LitJson.JsonMapper.ToObject(_funcCfg.Numerical1);
             foreach (var _key in _json.Keys)
             {
@@ -127,7 +127,7 @@
         {
             if (StageLoad.Instance.currentStage is DungeonStage)
             {
-                var _mapConfig = Config.Instance.Get<MapConfig>(PlayerDatas.Instance.baseData.MapID);
+                var _mapConfig = MapConfig.Get(PlayerDatas.Instance.baseData.MapID);
                 if (_mapConfig.MapFBType == 0)
                 {
                     mainStage = true;
@@ -212,7 +212,7 @@
             {
                 return false;
             }
-            DailyQuestConfig cfg = Config.Instance.Get<DailyQuestConfig>(type);
+            DailyQuestConfig cfg = DailyQuestConfig.Get(type);
             if (cfg == null)
             {
                 return false;
@@ -226,7 +226,7 @@
 
         public bool CheckLimit(int type)
         {
-            DailyQuestConfig config = Config.Instance.Get<DailyQuestConfig>(type);
+            DailyQuestConfig config = DailyQuestConfig.Get(type);
             switch ((DailyQuestType)type)
             {
                 case DailyQuestType.FairyGrabBoss:
@@ -389,7 +389,7 @@
                 }
             }
             var index = UnityEngine.Random.Range(0, nameRandomIndexs.Count);
-            var name = Config.Instance.Get<AncientRobotNameConfig>(nameRandomIndexs[index]).Name;
+            var name = AncientRobotNameConfig.Get(nameRandomIndexs[index]).Name;
             nameRandomIndexs.RemoveAt(index);
             Dictionary<int, string> dict;
             if (!ancientRandomName.ContainsKey(objId))

--
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