From 2df58aeacbf1177ec01167bdeccfe89d6a8d5804 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 二月 2019 14:20:28 +0800
Subject: [PATCH] 3335 配置表读取重构,修改配置表读取接口1

---
 System/CrossServerOneVsOne/SeasonRewardCell.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/System/CrossServerOneVsOne/SeasonRewardCell.cs b/System/CrossServerOneVsOne/SeasonRewardCell.cs
index 58eda54..38d8fce 100644
--- a/System/CrossServerOneVsOne/SeasonRewardCell.cs
+++ b/System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -139,8 +139,8 @@
                 if (i < List.Count)
                 {
                     ObjChild.SetActive(true);
-                    var config = Config.Instance.Get<KingTreasureItemConfig>(List[i].item.id);
-                    var Itemconfig = Config.Instance.Get<ItemConfig>(List[i].item.id);
+                    var config = KingTreasureItemConfig.Get(List[i].item.id);
+                    var Itemconfig = ItemConfig.Get(List[i].item.id);
                     if (config != null)
                     {
                         kingRewardItem.KingText.gameObject.SetActive(true);
@@ -192,7 +192,7 @@
             m_ImageColor.gameObject.SetActive(true);
             m_ImageColor.SetSprite("CrossServer_4");
             m_ImageWorld.gameObject.SetActive(false);
-            var config = Config.Instance.Get<CrossServerArenaConfig>(Id);
+            var config = CrossServerArenaConfig.Get(Id);
             if (config != null)
             {
                 m_Segmenttext.text = config.Name;
@@ -254,8 +254,8 @@
                 if (i < List.Count)
                 {
                     ObjChild.SetActive(true);
-                    var config = Config.Instance.Get<KingTreasureItemConfig>(List[i].ItemId);
-                    var Itemconfig = Config.Instance.Get<ItemConfig>(List[i].ItemId);
+                    var config = KingTreasureItemConfig.Get(List[i].ItemId);
+                    var Itemconfig = ItemConfig.Get(List[i].ItemId);
                     if (config != null)
                     {
                         kingRewardItem.KingText.gameObject.SetActive(true);

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