From 2df58aeacbf1177ec01167bdeccfe89d6a8d5804 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 二月 2019 14:20:28 +0800
Subject: [PATCH] 3335 配置表读取重构,修改配置表读取接口1

---
 System/MainInterfacePanel/FeatureNoticeWin.cs |   20 ++++++++++----------
 1 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/System/MainInterfacePanel/FeatureNoticeWin.cs b/System/MainInterfacePanel/FeatureNoticeWin.cs
index 45700e7..0d458a1 100644
--- a/System/MainInterfacePanel/FeatureNoticeWin.cs
+++ b/System/MainInterfacePanel/FeatureNoticeWin.cs
@@ -243,7 +243,7 @@
 
         private void ContentDisplay()//鍐呭鏄剧ず
         {
-            var functionForecastConfig = Config.Instance.Get<FunctionForecastConfig>(ClickFuncID);
+            var functionForecastConfig = FunctionForecastConfig.Get(ClickFuncID);
             if (functionForecastConfig == null)
             {
                 return;
@@ -306,7 +306,7 @@
             UI3DModelExhibition.Instance.StopShow();
             UI3DModelExhibition.Instance.StopShow();
             UI3DTreasureExhibition.Instance.StopShow();
-            var functionForecastConfig = Config.Instance.Get<FunctionForecastConfig>(ClickFuncID);
+            var functionForecastConfig = FunctionForecastConfig.Get(ClickFuncID);
             bool Type = false;
             int NeedLv = 0;
             int playerLv = PlayerDatas.Instance.baseData.LV;
@@ -326,12 +326,12 @@
             {
                 case (int)FeatureNoticeEnum.Pet:
                     m_RawImage1.gameObject.SetActive(true);
-                    var npcConfig = Config.Instance.Get<NPCConfig>(50106001);
+                    var npcConfig = NPCConfig.Get(50106001);
                     UI3DModelExhibition.Instance.ShowNPC(50106001, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, m_RawImage1);
                     break;
                 case (int)FeatureNoticeEnum.Horse:
                     m_RawImage2.gameObject.SetActive(true);
-                    HorseConfig _model = Config.Instance.Get<HorseConfig>(100);
+                    HorseConfig _model = HorseConfig.Get(100);
                     UI3DModelExhibition.Instance.ShowHourse(_model.Model, m_RawImage2);
                     break;
                 case (int)FeatureNoticeEnum.Wing:
@@ -340,13 +340,13 @@
                     int job = PlayerDatas.Instance.baseData.Job;
                     if (job == 1)
                     {
-                        var config = Config.Instance.Get<WingRefineExpConfig>(3711);
+                        var config = WingRefineExpConfig.Get(3711);
                         int _modelID = config.Model;
                         UI3DModelExhibition.Instance.ShowWing(_modelID, vec3, m_RawImage3);
                     }
                     else if (job == 2)
                     {
-                        var config = Config.Instance.Get<WingRefineExpConfig>(3721);
+                        var config = WingRefineExpConfig.Get(3721);
                         int _modelID = config.Model;
                         UI3DModelExhibition.Instance.ShowWing(_modelID, vec3, m_RawImage3);
                     }
@@ -370,8 +370,8 @@
             m_TextUnopened.gameObject.SetActive(false);
             m_Textschedule.gameObject.SetActive(false);
             m_ButtonGoto.gameObject.SetActive(false);
-            FuncOpenLVConfig funcoPenConfig = Config.Instance.Get<FuncOpenLVConfig>(funcID);
-            var functionForecastConfig = Config.Instance.Get<FunctionForecastConfig>(ClickFuncID);
+            FuncOpenLVConfig funcoPenConfig = FuncOpenLVConfig.Get(funcID);
+            var functionForecastConfig = FunctionForecastConfig.Get(ClickFuncID);
             bool Type = false;
             int NeedLv = 0;
             int playerLv = PlayerDatas.Instance.baseData.LV;
@@ -435,10 +435,10 @@
             m_Textschedule.gameObject.SetActive(true);
             m_ButtonGoto.gameObject.SetActive(true);
             Treasure treasure;
-            TreasureConfig _treasure = Config.Instance.Get<TreasureConfig>(fabaoID);
+            TreasureConfig _treasure = TreasureConfig.Get(fabaoID);
             m_ButtonGoto.SetListener(() =>
             {
-                var config = Config.Instance.Get<TreasureConfig>(fabaoID);
+                var config = TreasureConfig.Get(fabaoID);
                 treasureModel.selectedTreasure = fabaoID;
                 treasureModel.currentCategory = (TreasureCategory)config.Category;
                 WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.TreasureCollectSoul);

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