From 2df58aeacbf1177ec01167bdeccfe89d6a8d5804 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 二月 2019 14:20:28 +0800
Subject: [PATCH] 3335 配置表读取重构,修改配置表读取接口1

---
 System/MainInterfacePanel/FunctionForecastTip.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/System/MainInterfacePanel/FunctionForecastTip.cs b/System/MainInterfacePanel/FunctionForecastTip.cs
index 64acb3e..50f1e95 100644
--- a/System/MainInterfacePanel/FunctionForecastTip.cs
+++ b/System/MainInterfacePanel/FunctionForecastTip.cs
@@ -47,7 +47,7 @@
 
         private void OnFuncStateChangeEvent(int obj)
         {
-            var config = Config.Instance.Get<FunctionForecastConfig>(obj);
+            var config = FunctionForecastConfig.Get(obj);
             if (config != null)
             {
                 DataAssignment();
@@ -118,15 +118,15 @@
             m_Information_reward.gameObject.SetActive(false);
             _NameText.gameObject.SetActive(true);
             _Information.gameObject.SetActive(true);
-            _FunctionIcon.SetSprite(Config.Instance.Get<FunctionForecastConfig>(ID).FuncIconKey);
-            _NameText.text = Config.Instance.Get<FunctionForecastConfig>(ID).Describe;
-            FuncOpenLVConfig funcoPenConfig = Config.Instance.Get<FuncOpenLVConfig>(ID);
+            _FunctionIcon.SetSprite(FunctionForecastConfig.Get(ID).FuncIconKey);
+            _NameText.text = FunctionForecastConfig.Get(ID).Describe;
+            FuncOpenLVConfig funcoPenConfig = FuncOpenLVConfig.Get(ID);
             if (funcoPenConfig.LimitMagicWeapon != 0 || funcoPenConfig.LimitMissionID != 0)
             {
                 if (funcoPenConfig.LimitMagicWeapon != 0)
                 {
                     int faBaoID = funcoPenConfig.LimitMagicWeapon / 100;
-                    TreasureConfig treasure = Config.Instance.Get<TreasureConfig>(faBaoID);
+                    TreasureConfig treasure = TreasureConfig.Get(faBaoID);
                     _Information.text = string.Format(Language.Get("FuncFBOpen"), treasure.Name);
                     return;
                 }

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