From 2df58aeacbf1177ec01167bdeccfe89d6a8d5804 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 二月 2019 14:20:28 +0800
Subject: [PATCH] 3335 配置表读取重构,修改配置表读取接口1

---
 System/MainInterfacePanel/FunctionForecastWin.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/System/MainInterfacePanel/FunctionForecastWin.cs b/System/MainInterfacePanel/FunctionForecastWin.cs
index 87949ed..771bbf6 100644
--- a/System/MainInterfacePanel/FunctionForecastWin.cs
+++ b/System/MainInterfacePanel/FunctionForecastWin.cs
@@ -48,12 +48,12 @@
 
         void Assignment()
         {
-            var functionForcecastConfig = Config.Instance.Get<FunctionForecastConfig>(OpenID);
+            var functionForcecastConfig = FunctionForecastConfig.Get(OpenID);
             if (functionForcecastConfig == null)
             {
                 Close();
             }
-            var openLvConfig = Config.Instance.Get<FuncOpenLVConfig>(OpenID);
+            var openLvConfig = FuncOpenLVConfig.Get(OpenID);
 
             FunctionImage.SetSprite(functionForcecastConfig.FuncIconKey);
             IconText.text = functionForcecastConfig.FuncName;
@@ -63,7 +63,7 @@
                 if (openLvConfig.LimitMagicWeapon != 0)
                 {
                     int faBaoID = openLvConfig.LimitMagicWeapon / 100;
-                    TreasureConfig treasure = Config.Instance.Get<TreasureConfig>(faBaoID);
+                    TreasureConfig treasure = TreasureConfig.Get(faBaoID);
                     ContentText1.text = string.Format(Language.Get("FuncFBOpen"), treasure.Name);
                     return;
                 }

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