From 2e7aa5faabcbe00757c74379f67b3231b1b3370f Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期二, 09 十月 2018 16:01:59 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
---
System/Treasure/TreasureLevelUpWin.cs | 19 +++++++++++--------
1 files changed, 11 insertions(+), 8 deletions(-)
diff --git a/System/Treasure/TreasureLevelUpWin.cs b/System/Treasure/TreasureLevelUpWin.cs
index 5b70a10..b53d92d 100644
--- a/System/Treasure/TreasureLevelUpWin.cs
+++ b/System/Treasure/TreasureLevelUpWin.cs
@@ -169,6 +169,7 @@
m_Slider.slider.onValueChanged.AddListener(OnSliderValueUpdate);
NewBieCenter.Instance.guideCompletedEvent += GuideCompletedEvent;
FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
+ model.skillLevelUpRedpointUpdate += SkillLevelUpRedpointUpdate;
m_DragSelect.onDragComplete += onDragComplete;
CameraManager.uiCamera.enabled = true;
@@ -215,6 +216,7 @@
model.treasureStateChangeEvent -= TreasureStateChangeEvent;
FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
m_DragSelect.onDragComplete -= onDragComplete;
+ model.skillLevelUpRedpointUpdate -= SkillLevelUpRedpointUpdate;
m_Slider.slider.onValueChanged.RemoveAllListeners();
m_TreasurePotential.Dispose();
m_AchievementScroll.Dispose();
@@ -1203,14 +1205,15 @@
UpdateLevelUpSfx(false);
}
}
- if (_id == TreasureModel.CATEGORY_REDPOINTIDS[(int)TreasureCategory.Human - 1])
- {
- var skillLevelUpRedpointTreasure = model.GetSkillLevelUpRedpointTreasure();
- m_LeftRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
- && model.selectedTreasure > skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
- m_RightRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
- && model.selectedTreasure < skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
- }
+ }
+
+ private void SkillLevelUpRedpointUpdate()
+ {
+ var skillLevelUpRedpointTreasure = model.GetSkillLevelUpRedpointTreasure();
+ m_LeftRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
+ && model.selectedTreasure > skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
+ m_RightRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
+ && model.selectedTreasure < skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
}
protected override void LateUpdate()
--
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