From 2eb8b112429c33c9f4541c0361199e7690e2dfcf Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期六, 16 二月 2019 16:43:51 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts

---
 System/CrossServerOneVsOneClient/ClientCrossServerOneVsOneStage.cs |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/System/CrossServerOneVsOneClient/ClientCrossServerOneVsOneStage.cs b/System/CrossServerOneVsOneClient/ClientCrossServerOneVsOneStage.cs
index 617c7a7..03bd501 100644
--- a/System/CrossServerOneVsOneClient/ClientCrossServerOneVsOneStage.cs
+++ b/System/CrossServerOneVsOneClient/ClientCrossServerOneVsOneStage.cs
@@ -155,6 +155,7 @@
             opponentPlayer.ActorInfo.ResetHp((int)playerInfo.maxHp, -1, (int)playerInfo.maxHp, -1);
             opponentPlayer.ActorInfo.serverDie = false;
             opponentPlayer.IdleImmediate();
+            opponentPlayer.SkillMgr.ResetAllCD();
             GA_PVPClientPlayer.AutoAI(false);
 
             PlayerDatas.Instance.baseData.HP = (uint)PlayerDatas.Instance.extersion.MaxHP;
@@ -163,6 +164,7 @@
             PlayerDatas.Instance.FightRefreshPlayerHp((uint)maxHp);
             PlayerDatas.Instance.hero.IdleImmediate();
             PlayerDatas.Instance.hero.Behaviour.StopHandupAI(true);
+            PlayerDatas.Instance.hero.SkillMgr.ResetAllCD();
 
             opponentPlayer.Pos = ClientCrossServerOneVsOne.myPlace == 1 ? rightBornPoint : leftBornPoint;
             PlayerDatas.Instance.hero.Pos = ClientCrossServerOneVsOne.myPlace == 1 ? leftBornPoint : rightBornPoint;
@@ -287,6 +289,7 @@
                 opponentPlayer.ActorInfo.ResetHp((int)playerInfo.maxHp, -1, (int)playerInfo.maxHp, -1);
                 opponentPlayer.ActorInfo.serverDie = false;
                 opponentPlayer.IdleImmediate();
+                opponentPlayer.SkillMgr.ResetAllCD();
 
                 if (PlayerDatas.Instance.hero.ActorInfo.RealHp <= 0)
                 {
@@ -304,6 +307,7 @@
                 PlayerDatas.Instance.hero.ActorInfo.ResetHp(maxHp, -1, maxHp, -1);
                 PlayerDatas.Instance.FightRefreshPlayerHp((uint)maxHp);
                 PlayerDatas.Instance.hero.IdleImmediate();
+                PlayerDatas.Instance.hero.SkillMgr.ResetAllCD();
 
                 if (opponentPlayer.ActorInfo.RealHp <= 0)
                 {

--
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