From 2ec252a98419cb8d1ab0a2cf22c94efda3ab6349 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期一, 10 九月 2018 11:56:43 +0800
Subject: [PATCH] 3270 高低模及手臂逻辑接入
---
Fight/GameActor/GActorPlayerBase.cs | 14 ++++++++++++--
1 files changed, 12 insertions(+), 2 deletions(-)
diff --git a/Fight/GameActor/GActorPlayerBase.cs b/Fight/GameActor/GActorPlayerBase.cs
index d02a752..1306b06 100644
--- a/Fight/GameActor/GActorPlayerBase.cs
+++ b/Fight/GameActor/GActorPlayerBase.cs
@@ -517,6 +517,11 @@
}
int _resID = JobSetup.BaseEquip[2];
+ ItemConfig _clothesItemConfig = Config.Instance.Get<ItemConfig>((int)ClothesItemID);
+ if (_clothesItemConfig != null)
+ {
+ _resID = _clothesItemConfig.ChangeOrd + 2900;
+ }
ItemConfig _itemConfig = null;
@@ -534,14 +539,19 @@
_resID = _itemConfig.ChangeOrd;
}
-
// 鍒ゆ柇鏄惁涔嬪墠宸茬粡绌夸簡
// 绌夸簡灏卞厛鑴辨帀
if (m_SecondaryModel)
{
if (SecondaryID == 0)
{
- if (!TryRelease(JobSetup.BaseEquip[2], m_SecondaryModel))
+ int _baseHandResId = JobSetup.BaseEquip[2];
+ if (_clothesItemConfig != null)
+ {
+ _baseHandResId = _clothesItemConfig.ChangeOrd + 2900;
+ }
+
+ if (!TryRelease(_baseHandResId, m_SecondaryModel))
{
return;
}
--
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