From 307086ff4ebf6838285a1e0689b8ca6cacbf9db3 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 22 四月 2019 09:42:25 +0800
Subject: [PATCH] 3335 更新客户端切换场景的机制。
---
System/CrossServerOneVsOneClient/ClientCrossServerOneVsOne.cs | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/System/CrossServerOneVsOneClient/ClientCrossServerOneVsOne.cs b/System/CrossServerOneVsOneClient/ClientCrossServerOneVsOne.cs
index 520457b..a3a4374 100644
--- a/System/CrossServerOneVsOneClient/ClientCrossServerOneVsOne.cs
+++ b/System/CrossServerOneVsOneClient/ClientCrossServerOneVsOne.cs
@@ -189,7 +189,7 @@
GameNetSystem.Instance.PushPackage(attackMode, ServerType.Main);
}
- public static void FakeWaitFight( int waitSeconds)
+ public static void FakeWaitFight(int waitSeconds)
{
var fakeBarrier = new HA713_tagMCDynamicBarrierState();
fakeBarrier.State = 1;
@@ -313,7 +313,8 @@
needEmpty = true,
needLoadResource = true,
serverType = ServerType.CrossSever,
- isClientLoadMap = true
+ isClientLoadMap = true,
+ refreshPlayerDatas = true
});
}
--
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