From 32500ae76068e67da56907b2f52aa34736204511 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期三, 05 十二月 2018 16:27:35 +0800
Subject: [PATCH] 5232 子 【1.3.100】场景模型隐藏优化 / 【1.3.100】【前端】场景模型隐藏优化

---
 Core/ResModule/InstanceResourcesLoader.cs |   29 +++++++++++++++++++++++++++++
 1 files changed, 29 insertions(+), 0 deletions(-)

diff --git a/Core/ResModule/InstanceResourcesLoader.cs b/Core/ResModule/InstanceResourcesLoader.cs
index df3f2ce..08f8797 100644
--- a/Core/ResModule/InstanceResourcesLoader.cs
+++ b/Core/ResModule/InstanceResourcesLoader.cs
@@ -13,6 +13,35 @@
     public static readonly string secondarySuffix = "Prefab_Secondary_";
     public static readonly string handSuffix = "Prefab_Hand_";
     public static readonly string wingSuffix = "Prefab_Wing_";
+    public static readonly string emptyJyName = "Prefab_Race_JY";
+
+    public static GameObject LoadEmptyJY()
+    {
+        GameObject _prefab = null;
+
+        if (AssetSource.mobFromEditor)
+        {
+#if UNITY_EDITOR
+            string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
+                                                        "Mob/",
+                                                        emptyJyName,
+                                                        ".prefab");
+
+            _prefab = AssetDatabase.LoadAssetAtPath<GameObject>(_resourcePath);
+#endif
+        }
+        else
+        {
+            _prefab = AssetBundleUtility.Instance.Sync_LoadAsset("mob/prefab_race_jy", emptyJyName) as GameObject;
+        }
+
+        if (_prefab == null)
+        {
+            DebugEx.LogErrorFormat("InstanceResourcesLoader.LoadModel() => 鍔犺浇涓嶅埌璧勬簮: {0}/{1} ", "mob/prefab_race_jy", emptyJyName);
+        }
+
+        return _prefab;
+    }
 
     public static GameObject LoadNpc(int id)
     {

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