From 336c229f0b32edc4d1dfd3579eb70c5bae142286 Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期一, 24 十二月 2018 12:00:53 +0800
Subject: [PATCH] Merge branch 'Cross_Server' of http://192.168.0.87:10010/r/snxxz_scripts into Cross_Server
---
System/CrossServerOneVsOne/CrossServerOneVsOneHonorStoreWin.cs | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/System/CrossServerOneVsOne/HonorStoreWin.cs b/System/CrossServerOneVsOne/CrossServerOneVsOneHonorStoreWin.cs
similarity index 92%
rename from System/CrossServerOneVsOne/HonorStoreWin.cs
rename to System/CrossServerOneVsOne/CrossServerOneVsOneHonorStoreWin.cs
index 4261a44..9e8d9d0 100644
--- a/System/CrossServerOneVsOne/HonorStoreWin.cs
+++ b/System/CrossServerOneVsOne/CrossServerOneVsOneHonorStoreWin.cs
@@ -6,7 +6,7 @@
namespace Snxxz.UI
{
- public class HonorStoreWin : Window
+ public class CrossServerOneVsOneHonorStoreWin : Window
{
[SerializeField] ScrollerController shopCtrl;
@@ -79,7 +79,7 @@
for(int i = 0; i < length;i++)
{
int cellCount = length * cell.index + (i + 1);
- HonorShopCell shopCell = cell.transform.GetChild(i).GetComponent<HonorShopCell>();
+ CrossServerOneVsOneHonorShopCell shopCell = cell.transform.GetChild(i).GetComponent<CrossServerOneVsOneHonorShopCell>();
if(shoplist.Count >= cellCount)
{
shopCell.gameObject.SetActive(true);
--
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