From 38afc6f2fc317ac74b6eaeba5788bacf6239f453 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 14 十一月 2018 17:13:00 +0800
Subject: [PATCH] 4792 【1.2】原随包的配置全部支持热更新。
---
Core/ResModule/BuiltInLoader.cs | 52 ++++++++++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 50 insertions(+), 2 deletions(-)
diff --git a/Core/ResModule/BuiltInLoader.cs b/Core/ResModule/BuiltInLoader.cs
index 6008723..429e517 100644
--- a/Core/ResModule/BuiltInLoader.cs
+++ b/Core/ResModule/BuiltInLoader.cs
@@ -20,7 +20,7 @@
}
else
{
- var assetInfo = new AssetInfo("builtin/sprite", name);
+ var assetInfo = new AssetInfo("builtin/sprites", name);
sprite = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(Sprite)) as Sprite;
}
@@ -38,7 +38,7 @@
if (AssetSource.builtInFromEditor)
{
#if UNITY_EDITOR
- var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/UI/Prefabs/", name, PREFAB_EXTENSION);
+ var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION);
prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path);
#endif
}
@@ -88,6 +88,54 @@
return audioClip;
}
+ public static AnimationClip LoadAnimationClip(string name)
+ {
+ AnimationClip clip = null;
+ if (AssetSource.builtInFromEditor)
+ {
+#if UNITY_EDITOR
+ var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClip/", name, ".anim");
+ clip = UnityEditor.AssetDatabase.LoadAssetAtPath<AnimationClip>(path);
+#endif
+ }
+ else
+ {
+ var assetInfo = new AssetInfo("builtin/animationclip", name);
+ clip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AnimationClip;
+ }
+
+ if (clip == null)
+ {
+ DebugEx.LogErrorFormat("BuiltInLoader.LoadAnimationClip() => 鍔犺浇涓嶅埌璧勬簮: {0}.", name);
+ }
+
+ return clip;
+ }
+
+ public static Material LoadMaterial(string name)
+ {
+ Material material = null;
+ if (AssetSource.builtInFromEditor)
+ {
+#if UNITY_EDITOR
+ var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat");
+ material = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(path);
+#endif
+ }
+ else
+ {
+ var assetInfo = new AssetInfo("builtin/materials", name);
+ material = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as Material;
+ }
+
+ if (material == null)
+ {
+ DebugEx.LogErrorFormat("BuiltInLoader.LoadMaterial() => 鍔犺浇涓嶅埌璧勬簮: {0}.", name);
+ }
+
+ return material;
+ }
+
public static T LoadScriptableObject<T>(string name) where T : ScriptableObject
{
--
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